Morrowind
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Tonal Architect

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MrStodern

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About this mod

Adds a merchant NPC named Ahj\'sentio (male Argonian), who sells Glass Katanas, Glass Ninjatos, Glass Tantos, and Demon and Devil variations of all three. Normally there are no Glass versions of such weapons (in fact ninjatos are absent entirely from vanilla Morrowind), which a modder named BlueEagle sought to fix, and so created them (as well as s

Requirements
Permissions and credits
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Explanation
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Adds a merchant NPC named Ahj'sentio (male Argonian), who sells Glass Katanas, Glass Ninjatos, Glass Tantos, and Demon and Devil variations of all three. Normally there are no Glass versions of such weapons (in fact ninjatos are absent entirely from vanilla Morrowind), which a modder named BlueEagle sought to fix, and so created them (as well as some other Glass weapons, check the credits for details). Unfortunately, BlueEagle never actually inserted them into the game, only the CS. I really like these weapons, and had decided to help a friend (Slaanesh the Corruptor) beef up the list of mods for his "Guide to Being a Ninja", and so I thought of doing this.

Though it is not the focus, I decided to include two types of armor, and some weapons, from the Argonian Armor mod, by Quorn. When you find Ahj'sentio, who is hiding somewhere in a tomb (added by me) in the Bitter Coast, you will find that he and his guards are wearing Leafweave and Fishscale armor, as well as carrying powerful weapons made of leafweave.

Ahj'sentio is a highly accomplished thief, and that is precisely how he came into possession of such weapons, which are hard to come by, even on the mainland, where he comes from. He needs to off-load some of this merchandise, but is pretty far from giving them away, so come prepared to pay.

He also isn't exactly the type of NPC you simply slaughter and loot the corpse of, so for you players who enjoy doing so, you have been warned.

Good luck, and enjoy the weapons. :)

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Updates
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Version 2.0: Made some adjustments, such as extra health to Ahj'sentio and his guards, and Demon and Devil variations of the Glass Katana, Ninjato, and Tanto.

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Installation
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I've provided the files necessary for the modded armors and weapons I used, you will not need Argonian Armor by Quorn.

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Conflicts
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This mod will not conflict with Quorn's Argonian Armor mod, as the Leafweave and Fishcale armor worn by Ahj'sentio and his guards are customized versions with different ID names. Same goes for the Leafweave weapons in their possession, as well as the Glass weapons Ahj'sentio has for sale, as their ID names are unique too. So if you have any of those items already, they will not be affected.

If you have a mod that edits the area where Ahj'sentio's safehouse sits, despite how small the entrance is, you might have problems there. I tried to pick the most ideal spot, but you never really know what real estate is tapped into by any of the literally thousands of Morrowind mods out there. :) Check the spoiler section if you must know the location.

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Credits
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Quorn: For making the Leafweave and Fishcale armor and Leafweave weapons.

BlueEagle: For making the Glass weapons, else this mod would be entirely different.

Slaanesh: For the idea.

Wolli: He did something. I don't know what, but... he did something. :P

Bethesda: They made the greatest game ever.

Me: I typed this up. At sword point.

Tonal Architect: This guy's mods suck balls, and he made this one. (He's the one holding the sword.)

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Spoilers
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Ahj'sentio is pretty difficult to bargain with, being accomplished in Mercantile and Speechraft, and having high Personality, as well as Reputation. Getting a good deal from him on the weapons is unlikely for anyone not equally or more skilled/endowed with high Personality and/or Reputation.

For those players who like to slay merchants for their goods, I'd advise against this course of action with Ahj'sentio. His Speechcraft, Personality, and Rep make it difficult to taunt him into attacking (don't bother with Frenzy, he's immune to magicka), and even when you succeed in that, he's difficult to land a hit on, has good spells (as well as a legendary weapon) at his disposal, and will teleport to safety if his HP gets down to around 35%. He will leave you with a "parting gift" when he teleports, in the form of a Curse that Blinds and Burdens you greatly. If you must kill him, be prepared.

He also does not carry the weapons on his person, they are stored safely in a barrel beneath his feet, beyond your reach.