Morrowind

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Created by

Piratelord

Uploaded by

piratelordx

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About this mod

Using various formulas, item prices changed to relfect rarity and stats. Massive overhaul of levelled lists, removes various vendor abuses (no more infinite stocks).

Permissions and credits
Morrowind Economy/Trade Fix
Filename: Piratelords Trade Enhancements.esp
Version: 3.3
Author: Piratelord

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Morrowind and Tribunal Required

This mod is a merge of my two previous mods
Complete Trade Fix
Piratelords Price Adjustments
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What it does:

Basically, all traders that sold "negative" items (i.e. infinite) now sell limited stocks instead.
Existing and additional containers have had scripts added to them which randomly respawns new items for sale.
This means that you cannot take advantage of some of the trade quirks.
Respawn times vary according to the types of items, from one day for ingredients to 5 days for enchanted items. Note that only one class of item gets spawned per container.

Virtually all prices have been revised by using a set of formulas to make things fairer and also more difficult to obtain lots of cash.

Also adds new armour. Shalk Chitin armour (textured by myself), basic enchanted armour, Dreugh armour by Xaedon (icons redone my myself), and Dragonscale armour (textured by myself)


What else does it do?

Tribunal Ingrediants are now available in MW
Tribunal Adamantium equipment may appear in bandit cave containers
Most traders will no longer wear any armor you sell them
All Traders/Service class NPCs have increased Mercantile and Speechcraft skills, making bartering and bribing more difficult.
Caravaners and Shipmasters now have small random items for sale
Pawnbrokers/General Traders now have a small chance of having rarer/more expensive items for sale, so it's worth paying them a vist now and again.
The Alchiemist in Caldera Mages Guild has now been moved into the tower, so you can no longer help yourself to all the free equipment.
GMST tweaks to make bribing more difficult. 10 gold isn't going to impress anyone.
GMST tweaks to make travel costs higher
GMST tweaks to make repairing slightly less "accurate" but slightly better at repairs. This should also make repair costs slightly higher


Applying to an existing game:

There should be no problems, the traders inventory will update with new stock but I've found that they will still wear armor if you've encountered them before.
Only a brand new game will pick up all the changes correctly, but then that's the case with a lot of mods!


Load order:

all your mods
PTE
merged objects
merged levelled lists

If you use Better Clothes, then load the patch file (included) after merged objects. This will correct the errors caused by merged objects process.

Also edit the merged objects file, and remove all the NPC entries, or if you want to be totally precise (but more long winded), the NPC entries that PTE changes.
Leaving the NPCs in has been known to cause crashes with PTE due to their adjusted inventories and negative items.


Extras:
Also include is VenomBytes gold weight mod which works well with PTE.