About this mod

5 Islands with quests and a small story, lots of new items, ~90 exterior cells, ~160 interior cells, 3 mercenaries, purchasable castle, dcss birthsigns

Requirements
Permissions and credits
Translations
  • Italian
Mirrors
Changelogs
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...
so feel free to laugh about my english :P or give feedback, in version 1.3 it should be a bit better...

2.0 Status 2024-12-01:
Status Picture

1.39.2 update:
Xom: in Dungeon Crawl Stone Soup Xom can be a very strong god or outright kill you. I would not call DCSS "balanced" so my morrowind adaption of Xom does not try to be balanced. Feedback welcome, might be to strong or to easy... or maybe you were just lucky or unlucky.
Xom's Portal Stone has 20 teleport locations and the effects that will affect the player are randomized by a "100 sided dice" a few have additional randomization. (openMW users, when Xom's Portal Stone is used on non flat ground the portal might float. Also particles don't look that good at least with my test setup)

Shifting Portal Stone: Can be attuned to some cities and towns so you can teleport back to the attuned location. Can always be re-attuned, to attune it has to be used outdoors. Tries to compensate as worthwhile reward for at best below average guild quest chain =P

The other Portal Stones: No more re-equipping amulets after teleporting. Beware cells from this mod, that should not be teleported away from are protected, cells from other mods are not. Are there vanilla cells that need protection?

Skyrim Style Quest Notifications: Added support for it, download here Skyrim Style Quest Notifications

Requires
Morrowind
Tribunal
Bloodmoon

Features
5 Islands
Quests and small Quest line pretending to be a "story"
Though Enemies (resist spells and weakness spells etc now have a reason to exist)
New Items
in optional ESP Playable Dremora and Vampire Races, disabled by default
New Birth Signs ripped off from DCSS
3 Mercenaries
Purchasable Castle
lots of new Cells
some non-lore friendly "eastereggs"


FOMOD installer/For manual installation
00 Core(necessary)

10 Tel Meskoa ESP     (choose for standard location north of Tamriel Rebuilts port telvannis)
10 Tel Meskoa ESP Races Playable          (choose for standard location with new Races Playable)
11 Tel Meskoa Aesthesia Grass                        (choose to generate MGE grass, requires Aesthesia groundcover)
11 Tel Meskoa Remiros Grass                           (choose to generate MGE grass, requires Remiros' groundcover)
11 Tel Meskoa Vurts Grass                                (choose to generate MGE grass, requires Vurt's groundcover)

20 Tel Meskoa ESP MOVED                               (choose for moved location, far south-west, matched to abots moved version)
20 Tel Meskoa ESP MOVED Races Playable    (choose for moved location with new Races Playable)
21 Tel Meskoa MOVED Aesthesia Grass          (choose to generate MGE grass for the moved version, requires Aesthesia groundcover)
21 Tel Meskoa MOVED Remiros Grass             (choose to generate MGE grass for the moved version, requires Remiros' groundcover)
21 Tel Meskoa MOVED Vurts Grass                  (choose to generate MGE grass for the moved version, requires Vurt's groundcover)

30 SSQN                                                               (choose if SSQN - Skyrim Style Quest Notifications is installed)
40 Alternative Birthsign Textures                      (chose for alternative birthsign textures)
50 Readme                                                          (found in "Data files\Docs" folder)

Compatibility
It is compatible with Tamriel Rebuilt and the moved Wizards' Islands

(maybe outdated? not seen any scuffed stuff recently) It is possible that "Vurts Bitter Coast Trees II" can look strange since it uses an esp, when i tested it some of the trees where half in the ground... but it should be playable ...

Playing
I recommend characters with level 40-50

At Tel Mora is a teleport shrine with that you can travel to Tel Meskoa, from there
you can travel with a ship to Tel Matouigius.
The main quest on Tel Matouigius can only be started if the guild quests on Tel Meskoa are done.

You will not see the islands on the map unless you use the MCP (Morrowind Code Patch)
under - Interface changes - you need to activate Map expansion.

Highly Recommended Mods
Caverns Revamp
UI Expansion

Recommended Mods
Impact Sounds
Pimp my Lava
Vanilla Land
I Lava Good Mesh Replacer
Graphic Herbalism - MWSE and OpenMW Edition
Skyrim Style Quest Notifications

Credits:
Grisum, Beta Tester ! (german version)
Garak, Admin of planetmorrowind.de, thanks for hosting the german version since 2005
speedy2 (sxc.hu) and Shejan, Amanita muscaria Texture
Focuras, vocie of Dreoram
Lady E some particle effect, meshes and creatures
abot for sending me his version, where i took some scripts he fixed/optimized, the additional moved location and for making me aware of the missing sounds on the added creatures
Solidfire Darknut (glass glowset) used as reference to change my textures to fit with glass glowset
Hoschie and Family for shooting photos i can turn into textures
Rytelier - Aesthesia grass gen ini
Remiros - grass gen ini
Yacoby - grass mesh generator
DCSS for ripping of gods as birth signs crawl.develz.org go play NOW
Dwalin2012, Varil92, Shlotov88  - reporting bugs
Just A Simple Name Generator - Aleist3r/MementoMoritius
Wenderer - FOMOD Creation Tool
Mayang.com - Texutures
ESRGAN used to upscale textures
    models used:
    4x_4xBox by buildist
    4x_4xESRGAN by victorca25
    4x_4xMisc by Alsa
    4x_ESRGAN_GroundTextures_NonTiled by ZaphodBreeblebox
    4x_ESRGAN_Laeris_Wood by Laeris
    4x_Manga109Attempt by Kingdomakrillic
    4x_skyrim_armor by Alsa
    4x_ESRGAN_Skyrim_NonTiled_RGB_Catrom by Deorder
    4x_Fallout_Weapons_V2 by Bob
   
c&p some Morrowind interiors

got a question ? bug ? etc, let me know
There is also a quest list (spoiler) where to find the quests, in case u missed something...

i hope i didn't forget anything... enjoy