Morrowind

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Tizzo

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Tizzo

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About this mod

This mod alters the birthsigns in TES3:Morrowind to reflect the values for the same birthsign as found in TES4: Oblivion. Each birthsign also has power(s) drawn from the \"Birthsign Stones\" (Stones related to the constellations that mark the zodiac of Tamriel) that can be found in TES4:Oblivion.

Permissions and credits
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The Elder Scrolls III
MORROWIND:
Oblivion Birthsigns for Morrowind
Version: 1.0
by Tizzo
Values & Names
by Betheseda Softworks

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Known Issues/Conflicts
5. Revisions

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1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/Data Files
directory.

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2. PLAYING THE PLUGIN

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To use this mod check the box next to Oblivion Birthsigns for Morrowind.esp in the Data Files menu in the Morrowind launcher.

This mod alters the birthsigns in TES3:Morrowind to reflect the values for the same birthsign as found in TES4: Oblivion.

Each birthsign also has power(s) drawn from the "Birthsign Stones" (Stones related to the constellations that mark the zodiac of Tamriel) that can be found in TES4:Oblivion.


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3. PLUGIN FEATURES

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Each birthsign is modified as follows:

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The Apprentice
---

Abilities

*Birthsign of the Apprentice: Fortify Maximum Magicka 1.0x Int, Weakness to Magica 100%

Power(s)

*Void Seed: Fortify Illusion and Fortify Alchemy 20 points for 120 seconds.


---
The Atronarch
---

Abilities

*Birthsign of the Atronarch: Fortify Maximum Magicka 1.5x Int, Spell Absorbtion 50%, Stunted Magicka

Power(s)

*Arcane Well: Spell Absorption 30% and Fortify Intelligence 10 points on Self for 120 seconds.


---
The Lady
---

Abilities

*Birthsign of the Lady:Fortify Endurance, Fortify Willpower 10 points

Power(s)

*Lady's Warding: Fortify Willpower and Fortify Endurance 20 points on Self for 120 seconds.


---
The Lord
---

Abilities

*Troll Kin: Weakenss to Fire 25%

Power(s)

*Ysmir's Scales: Resist Frost 50%, Fortify Heavy Armor 10 points, Fortify Light Armor 10 points on Self for 120 seconds.

Spell(s)

*Blood of the North: Restore Health 6 points for 15 seconds (90 points total) on Self, cost of 1 Magicka
(Down from 40 points in TES4:Oblivion due to lack of Mana regeneration in TES3:Morrowind)


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The Lover
---

Power(s)

*Lover's Kiss: Paralyze 10 seconds on Touch and Damage Fatigue 120 points on Self

*Lover's Bower: Fortify Personality and Fortify Luck 20 points for 120 seconds on Self


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The Mage
---

Abilities

*Fay: Fortify Magicka 0.5x Int (no change from TES3:Morrowind value, actually)

Power(s)

*Magicka Manifold: Restore Magicka 50 pts for 1 second on Self.
(Changed for consistency, Fortify Magicka works differently in Oblivion as opposed to Morrowind.)


---
The Ritual
---

Power(s)

*Mara's Gift: Restore Health 2 point on Self for 100 seconds.
(Changed to eliminate redundancy with another power inclued in this birthsign)

*Mara's Milk: Restore Health 100 points on Self.

*Mara's Mercy: Restore Health 150 points in 5 ft on Target.


Spell(s)

*Blessed Word: Turn Undead 100 points for 30 seconds in 5 ft on target, multiple times per day at a cost of 1 Magicka.
(Down from 40 points in TES4:Oblivion due to lack of Mana regeneration in TES3:Morrowind)


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The Serpent
---

Power(s)

*Cobra's Dance: Paralyze 5 seconds and Damage Health 4 pts for 20 seconds on Target.

*Serpent's Bite: Damage Health 3 points for 20 seconds (60 points total) on Touch, Cure Poison on Self, Dispel 90 points on Self, Damage Fatigue 100 points on Self


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The Shadow
---

Power(s)

*Moonshadow: Invisibility for 60 seconds on Self (unchanged from TES3:Morrowind)

*Fingernail Moon: Chameleon 15 points for 120 seconds on Self


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The Steed
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Abilities

*Birthsign of the Steed: Fortify Speed 20 points


Power(s)

*Hell Ride: Fortify Speed and Fortify Acrobatics 20 points on Self for 120 seconds.


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The Thief
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Abilities

*Birthsign of the Thief: Fortify Agility, Luck, Speed 10 points


Power(s)

*Cheater's Nip: Fortify Agility and Fortify Luck 20 points on Self for 120 seconds.


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The Tower
---

Power(s)

*The Master's Hand: Fortify Armorer 20 points for 120 seconds on Self

*Tower's Key: Open 40 points in 15 feet on Target

**Tower Warden: Reflect 5 Points, Resist Normal Weapon 5 Points, Sanctuary 5 Points, Shield 5 Points on Self for 120 seconds
(The TES4:Oblivion spell effect "Reflect Damage" is not present in TES3:Morrowind. This is as close an approximation as I felt comfortable making due to potential balance issues)

*Warden's Key: Open 80 points in 15 feet on Target


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The Warrior
---

Abilities

*Birthsign of the Warrior: Fortify Endurance, Strength 10 points


Power(s)

**War Cry: Fortify Strength 20 points; Fortify Attack 20 points on Self for 120 seconds.
(Blade & Blunt skills are not present in TES3:Morrowind, Fortify Attack is the closest analogue for buffing multiple weapon skills at once)

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4. Save Games

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This plugin should not invalidate your old saved games. If you remove the
plugin from a game already in progress, you will have to click through
all those error messages. However, you should be able to continue on afterward.

**Note: As a rule, you should backup all your saves before using this or any
other plugin, as a precaution against any strange error you might encounter.

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5. Known Issues/Conflicts

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This mod can potentially conflict with other mods which edit birthsigns.
To resolve, simply re-date the .esp file so that it loads after any birthsign editing mods.

With some versions of the game, there may be a glitch in the birthsign portion of the stat window, where abilities and spells conferred by the birthsign are listed under the powers label. This is only a glitch and will not affect gameplay.

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6. Revisions

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Version 1.0

-- Inital Release Version



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7. Credits

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Bethseda Morrowind Team -- For making a game that's kept me interested and entertained since 2002.

Bethseda Oblivion Team -- For their birthsign values and birthsign stone powers.

UESP.Net -- The information here provided me with an easy resource for compiling the information contained in this mod.

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Any bugs should be reported to me as soon as possible, so they can be fixed.
You can PM me on the official forums.

This mod may be posted on other sites, provided that the site owner contacts
me for permission or I send it to him/her, and I am credited as the mod author.

Enjoy, and thank you for using my mod!