RISE OF THE WITCHES:
The witches are becoming a danger for Morrowind. Travel through a mysterious place called Abysses, find the real threat, build a faction and save Morrowind if you can. The first dungeon is level 20, the rest is level 35 minimum. To begin, question the people about the latest rumors.
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The witches are becoming a danger for Morrowind. Travel through a mysterious place called Abysses, find the real threat, build a faction and save Morrowind if you can. The first dungeon is level 20, the rest is level 35 minimum. To begin, question the people about the latest rumors.
One of the four secondary quests allows you to have your own boat. You can use it to travel to six different locations around the province.
Requires Tribunal and Bloodmoon.
OVERVIEW (v1.1) - One main quest - 4 secondary quests - more than 70 new interior cells, plus many new exterior zones - a lot of new weapons, armor, ingredients, ...
VERSION 1.2 - changed and added dialogue - fixed a bug with Shiner's quest - added a short secondary quest allowing you to own a house in Tel Nafir.
200 YEARS LATER... If you have Skyrim and want to know more about the Abysses and their creator, or what the Red Blade will become 200 years later, you can download The Warpers: http://skyrim.nexusmods.com/mods/32873