Weapon and armor realism. Also includes tweaks to improve lockpicks, probes, armorers\' hammers, and naming.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
Obviously, mad credit to the folks who made MCA. Without their awesomely accomplished work, my compatibility patch wouldn't be necessary.
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After years of searching for a mod that brings weapons and armor in line with their real-world correlates, and after years of subsequent disappointment, I finally managed to eke out this mod.
Are you tired of hitting unarmored commoners 50+ times with a broadsword? Tired of shooting wild creatures- creatures who are hunted for their meat and hides by the natives- 1000+ times with your short bow? Think your enemy's armor can take far too much damage?
This is the mod for you!
Weapon & Armor Realism makes tremendous changes to the all arms and protective gear in Morrowind, Tribunal, and Bloodmoon. There's also a compatibility add-on for MCA, streamlining all the weapons and armor added by that mod.
This mod also makes minor changes to lockpicks, probes, armorer's hammers, and to the naming typos and inconsistencies in the vanilla game.
Please see the readme included in the download for more information.