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Smoke

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Axeman

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15 comments

  1. SoulOfLordran
    SoulOfLordran
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    There is a syntax error that prevents this mod from functioning as intended in OpenMW. A member of the OpenMW forums, zelo86, has identified the solution.


    • Set this plugin as active then open it in the Construction Set. Steam users can download the construction set from here on Nexus Mods.
    • In the menu bar navigate to Gameplay -> Edit Scripts to reveal the Script Edit window then navigate to Script -> Open.
    • Double click _bsp_HRegen to open the script in order to modify it.
    • Replace lines 18 through 39 with the following code:

      ; Set the regen multiplier based on current health ratio
      if ( HRatio <= 10 )
      Set RMult to 1 ; Lowest Mult
      elseif ( 20 >= HRatio >= 11 )
      Set RMult to 2
      elseif ( 30 >= HRatio >= 21 )
      Set RMult to 3
      elseif ( 40 >= HRatio >= 31 )
      Set RMult to 4
      elseif ( 50 >= HRatio >= 41 )
      Set RMult to 5
      elseif ( 60 >= HRatio >= 51 )
      Set RMult to 6
      elseif ( 70 >= HRatio >= 61 )
      Set RMult to 7
      elseif ( 80 >= HRatio >= 71 )
      Set RMult to 8
      elseif ( 90 >= HRatio >= 81 )
      Set RMult to 9
      elseif ( 100 >= HRatio >= 91 )
      Set RMult to 10
      endif

    • Navigate to Script -> Save then to Script -> Exit to close the Script Edit window.
    • Finally navigate to File -> Save In the menu bar of the Construction Set then File -> Exit to close the program.

    The solution is available to download in a .zip file from the following post however I would only do so at your own discretion.
    1. JoshuaEden
      JoshuaEden
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      Does this still fix it??
  2. rowantreeleaf
    rowantreeleaf
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    nothing i do makes this mod work and i dont know whats wrong. it just simply does nothing. using vortex to launch and i have morrowind on steam. is there something that is missing that isnt mentioned anywhere?
  3. NeiDneX
    NeiDneX
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    Mod works fine,but when I write Set BP_NH_Rate to 0.50 it won't work.I mean,in the Console it says its not found.
    1. fgoron2000
      fgoron2000
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      I can't offer any suggestions, except to say that It worked correctly for me. In the console, everything is supposed to be case insensitive, so out of habit I wrote it all in loser case as the following:

      set bp_nh_rate to 0.50

      That worked for me. The first time I did it, I left out the word to, and I got a syntax error, then I put the word "to" back in and wrote it exactly as above, and it accepted the command. I'm between actual gameplays right now, and have been just browsing around, checking out some mods for the next rodeo, so I had no other mods running ATM and only the normally patched GOTY version. I can't promise that the natural healing is working, but I imagine it is. However, I don't know if the variable is stored in the saved game or if the command has to be typed out each time the game is restarted.

      I'm also curious about the configuration of the v2 beta. Down below, someone posted a link to a Bethesda forum discussion about it like 9 years ago, and it's a dead link now

      Edit: Did you use version 1 or version 2 beta? I did get the error that the variable couldn't be found from v2 beta. If you're still looking to resolve this for yourself, try the version 1 instead. I'm afraid that until and unless another modder takes it up and reverse engineers it or rewrites it, the v2 beta seems to be dead.
  4. BasicMudkip
    BasicMudkip
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    I don't know how to get this mod to work can someone help
    1. saijito
      saijito
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      im having trouble too
  5. spd1ab
    spd1ab
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    this is pretty cool. I wonder if the modder is still around?
    hello?
    anyways, I've been using this mod for several hours gameply now and I stumbled upon the idea that when my character as a disease or blight, he shouldn't heal at all, as the disease prevents the body from naturaly healing. Is this possible to include?! I'm relatively new to modding and don't quite understand scripts enough to do this myself.
    thx.
    1. deleted833977
      deleted833977
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      sounds like it could work, you should read some modding guides and make one yourself
  6. Glabrezu
    Glabrezu
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    quick question, does this include npcs?
    if not, is it possible to add it for npcs (and creatures)?
    oh yeh, thanks for the mod *should have came first really*
  7. rylog9
    rylog9
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    So, drowning is impossible with this mod. Any way to enable that?
  8. zavierprocopos
    zavierprocopos
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    Well it works fine man I have to change Natural healing abit faster?
  9. BrentNewland
    BrentNewland
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    Expression Error: DIVIDEBYZERO in aaaNaturalHealing.
    Set expression returned an error.
    Continue running executable?
  10. Axeman
    Axeman
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    • 38 kudos
    I've updated the v2 beta, it's much more balanced than the previous beta release, and by far better than v1.

    Even though it's a beta, it should be completely safe for anyone to test out, and even use, I would avoid saving unless you know how to clean out your save with Wrye Mash. (This is mainly to avoid issues when v2 final is released, ie, your save will still have variable references despite upgrading, possibly causing the mod to malfunction.)

    However, if you know how to clean out your saves, etc, it is no problem to use the mod full time.

    Here is a link to the discussion on the mod. (It has info on configuring it, etc,. No readme has been written yet, so refer to this topic.)


    http://forums.bethso...ral-healing-v2/