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About this mod

It is idle time Replacer, correcting lacks of standard models in the form of UV mapping, ledges and cracks.

Permissions and credits
 Does not require add-ons
The version from: []
 olol - [email protected]

Welcome to my Web page to see other plugins.

This is a simple fix repleyser shortcomings of standard models 
in the form of UV mapping, ledges, and cracks.

No esp, just drop in data directory and merge folders.
For the English version replace the texture: "Data Files\BookArt\" from the folder 'Eng'.

Are used: "Boat_fix" from Ao3
 "longboat fix" from Rattfink
 "SCR: longboat sail mesh fix" from Alaisiagae
 "Grahl Eye Fix" and "Collision Fix 1.1" from PeterBitt
 "Papill6n various graphics things v1.2" from Papill6n
 "Windoors Glow Common Interior Fix" from Zobator
 "Expansion Resource Conflicts" from Doosty
 "Akulacave UV Fix" from Melchior Dahrk
 "Expansion Summon Icons" from Doosty
 "Ring Texture Fix" from random name
Taken models:
 in_cave_plant10 from Spirithawke is taken
 Nix-hound from Arcimaestro Anteres is taken
 forge  from "Forge Texture Fix" from Legomaniam94 is taken
 Bloated from "Stuporstar's Mesh Improvements Optimized v1.31" from Stuporstar is taken
 "fixed imp guardtower and platform meshes" by Slartibartfast
 2 models from "Daedric Floor Texture Fix" by Slartibartfast

All of my versions of plugins can be used anywhere without asking.
Version History:
Ver 3.6
- Fixed the models: In_XXXcave_16 (lava,mold,mud,py)
- Fixed the models: in_XXXcave_21_1 (lava,mold,mud,py)
- Fixed the models: Bm_Colony_MineEntrance01, Ex_Colony_Mine_Entrance01
- Fixed cracks in ex_imp_keep_02 (noticed by Jovana)
- Fixed a hole in the wall at Ex_Vivec_Ps_01 and fixed the texture (noticed by shivatheo)
- Fixed a hole in the wall at Ex_Hlaalu_Steps_07 (noticed by Ozen unshakable)
- Corrected the texture of Ex_Hlaalu_Canal_12,13 (noticed by Ozen unshakable)
- Corrected the texture of Ex_Hlaalu_Bridge_05,06 (noticed by PoodleSandwich)
- Corrected the color in Ex_Vivec_B_Gap_T_01, Ex_Vivec_B_Gap_B_01
  and docking of the collision in Ex_Vivec_B_Gap_B_01 (noticed by shivatheo)
- Transfer the stones terrain_rocks_XX_02,04 to Correct_UV_Rocks_1.1_1C
Ver 3.5
- fixed the problems for In_MudCave_21_1
- made the symmetry of the model In_Sewer_Scorr2_00 (noticed by Redd)
- Added to the stones terrain_rocks_XX_02,04 the bottom part
Ver 3.4
- Added models by Slartibartfast:
  Ex_Imp_GuardTower_01, Ex_Imp_Plat_01, In_Dae_Hall_L_EndCap_01, In_Dae_Room_L_Corner_02
- fixed a small slit in the model In_ImpBig_4Way_01
Ver 3.3
- Added to the stones light_pitfire00 the bottom part
- I fixed the models of the fixtures of the sixth house so that they could be taken in hand,
  for compatibility with the mod "Unlock Objects" from Lord Valarian
Ver 3.2
- Fixed UV mapping textures of in_imp_fireplace_grand (noticed barder888)
- Added model Ex_Stronghold_Window00, that does not flicker when moving (noticed Nocturnus)
Ver 3.1
- fixed the protrusion of the wall in the window in_c_plain_r_cwin_bay_01 (from Zobator)
- fixed cracks in the Ex_Imp_Govmansion_Wing model due to inconsistencies when placing (noticed by Jericho)
- fixed the inside of the pipe in_dwe_pipe00_exp
- fixed the bottom of the crucible furn_dwrv_bucket00
Ver 3.0
- Added corrected ring textures from 'random name'
- Added corrected models for the 'wraithguard'
- Added a fixed model for the 'Boots of the Apostle' from Deathruler
- Fixed animation conflict for "KnockDown" and "DeathKnockDown" in the 'Goblin'
- Fixed "torn off" paws from the body of the 'Spider-Centurion' (noticed Vevik)
Ver 2.9
- Added fix conflicts additions from Doosty
- Added: and
  fire shield icons were red, like the negative effects.
Ver 2.8
- Added in_cave_plant10 model from Spirithawke
- Added in_akulacave00 model from Melchior Dahrk
- Ex_Common_Plat_Corn removed for compatibility with MOAR_Mesh_Replacers_1C
- Fixed UV mapping textures of Daedric ruins
Ver 2.7
- Slightly corrected Ex_Dwrv_Enter00 and added it back wall.
- Replace the model Bloated of "Mesh Improvements Optimized" by Stuporstar.
- Slightly textured corrected sweep at furn_dae_rubble_03 (a and b) (noticed Capostrophic).
Ver 2.6
- Added models interior Velothi correcting inconsistencies ceiling and bridges.
Ver 2.5
- Fixed UV mapping textures and the gap in a niche.
- Added texture of "Grahl Eye Fix" from PeterBitt.
- Fixed collision in the arch of "Collision Fix 1.1" from PeterBitt.
Ver 2.4
- Replaced a couple of models from the previous version.
Ver 2.3
- Fixed several models of the interior connections to the beams.
Ver 2.2
- Fixed a texture in the smithy of LegoManIAm94
- Removed ledges and crevices in ex_t_doorway_01
Ver 2.1
- Fixed animation 'knock out' left paw of the Nix-hound from Antares
Ver 2.0
- Removed the gap on the roof of the tower.
- At the corner of the platform closed in the lower ends of the beams (noticed Otis_Geo).
Ver 1.9
- Fixed model interiors of the towers.
- Fixed UV mapping textures of Daedric wall
and corrected several models of the ruins (noticed qqqbbb).
Ver 1.8
- Added model Ghost fence, that does not flicker when moving (noticed Menorra).
Ver 1.7
- Fixed UV mapping textures of the left glass in two windows (noticed Mark K. Marcell).
Ver 1.6
- Fixed UV mapping textures the upper part of columns (noticed Papill6n).
Ver 1.5
- Added model of the common interior, correcting a gap in the stairs and inconsistencies beams.
Ver 1.4
- Added model Daedric ruins of "Papill6n various graphics things v1.2" from Papill6n.
Ver 1.3
- Added model interior Velothi correcting inconsistencies friezes and columns.
Ver 1.2
- Fixed a few ships and floor cracks are removed from the rear bumper.
- Standard texture deck replaced to be compatible with repainting furniture.
Ver 1.1
- Added model ships from:
"Longboat fix" from Rattfink
"SCR: longboat sail mesh fix" from Alaisiagae
- UV mapping is a little corrected and cracks 'noses' at the ships is eliminated.
- Wine barrels of Tarius moved to Better_Meshes_1C.
Ver 1.0
- Added a wine barrels from Tarius.
- Added model Bloated of Tamriel Rebuilt.
- Added standard structure that is damaged in Tribunal.
- Removed tabs, slots and fixed discrepancy in models of tombs and Daedric ruins.
- Removed the visible markers of smoke.