Magical Missions by Von Djangos
Morrowind » Quests and Adventures
Added: 05/06/2011 - 12:36PM
Updated: 29/06/2011 - 06:46PM

214 Endorsements

1.1 Latest version

2,653 Unique D/Ls

3,824 Total D/Ls

21,723 Total Views

Uploaded by Von Django


Last updated at 18:46, 29 Jun 2011 Uploaded at 12:36, 5 Jun 2011

Members of the Mages Guild can now deliver a coded message, solve a murder, investigate a heist, barter with the Telvanni and retrieve a tome of dark power for the Master Wizard of Caldera!

This mod adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera. The level range starts at 1 for the first quest, moving up to about 12 for the last. Combat can usually be avoided if it is present. The first three duties can be taken by players of any rank. The last two require the player to be Magician rank or above. If the player becomes Archmage, or is already Archmage, Folms Mirel will not offer any duties.


1.1 - added new hints to help catch the culprit in the third quest
added extra directions to fourth and fifth quest journal entries
fixed a rare first quest bug that meant you
could recieve the coded message more than once
fixed 'missing' seaghost sounds
1.0 - initial release


Archmaestro Antares - sweeping and slave sitting animations
Fallen-one - Ebony Greatsword assets

Cleaned with tesame.