1921 comments

  1. johanrosen
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    You can now report bugs by using the "bugs" tab above.

    Troubleshooting:

    Scenario 1
    I've got a warning telling me that "One or more plugins could not find the correct versions of the master files they depend on".

    Ignore the warning. It's not something that will break your game in any way.

    Scenario 2
    NPCs and statics are doubled. Doubling can be caused by a variety of reasons. Here are the two most common ones:

    You are running two different versions of Morrowind Rebirth at the same time.
    You are running an old save-game. You will need to repair your save-game using Wrye Mash. Follow the steps in ”5.4.1 How to update your save-game to a new version using Wrye Mash”.

    Scenario 3
    I'm unable to access " Data Files" on the start-up menu.

    Try to remove a few letters from the esp/esm names.
    Make sure you are running the Morrowind exe as an "admin".

    Scenario 4
    Trunks, logs etc. in the Bitter Coast Region are "white" and doesn't have any textures.

    Remove 'flora_bc_knee_01' to 'flora_bc_knee_04' and 'flora_bc_log_01' to 'flora_bc_log_02', which all can be found in Morrowind/Data Files/Meshes/f.

    Scenario 5
    I'm seeing a ton of floating root-meshes in the West Gash Region.

    It's likely that you're using a tree replacer that overwrites the files included in the Morrowind Rebirth archive. Because of this you will have to replace the root meshes with "empty" meshes. To do this you have to download the following mod: http://www.nexusmods.com/morrowind/mods/30669/? and pick "Vurt’s Leafy West Gash v10a". When you've downloaded the file open up the archive and copy 'vurt_flora_root_wg_01' to 'vurt_flora_root_wg_08', then paste these into Morrowind/Meshes/f.
  2. johanrosen
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    So I started a new discord server to make things easier for you guys to communicate with me and others in the community. I hope to see you around: https://discord.gg/Qy2z2jn
  3. GrunTella
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    You may not remember me, but I contacted you last year about making a Graphic Herbalism mod for Rebirth. I am now very close to its release. It has expanded quite a lot and I am now trying to make a mod that is as universal as possible. One difficulty is you use the Rhymer heather model which is beautiful but has a center offset by 30 units relative to the Vanilla model. There are two solutions to this, one is to remake the Rhymer model without the offset (as was done by mekirbyish), the other is to adjust the coords to compensate for the offset (as done by yourself). I have tried, but I am unable to make a patch for rebirth that works. Would you be willing to change Rebirth so the heather models do not have an offset? I am prepared to help as much as possible. I can provide a list of affected models, or a batch file of tescmd commands to change the rebirth esp, or maybe just send you back the changed esp. I can also provide an optimised version of mekirbyish's model. I am not sure what would be easiest for you.
    1. johanrosen
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      I do remember you! Would you be able to join the discord channel (link in the pinned post above)? It would make things much easier :)
  4. curranw
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    I know this mod is huge and mostly "kind-of" done and pretty polished. I'm curious if there is a plan for a 'final' release? 5.0? 6.0? Never? I'd like to get back into it, but I'm tempted to wait until the mod is completely complete and has everything it intends to offer.
    1. johanrosen
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      The 'final' release will be 5.0. I still plan to support Rebirth onwards, but 5.0 will be the 'complete experience'.
      5.0 is probably 8-9 months away though, so you might wanna try the next update.
    2. curranw
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      Thank you!
    3. GoddOward
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      I hope you can get Balmora underworld fixed again.
  5. KarmicKid
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    Hi, firstly thanks for creating such a fabulous mod and for continuing to work on it! I'm just wondering where the Balmora's Underworld .esp has got to in v4.8? I can't find it in either the main or optional files. I have an old version dated 20-10-2017. Is that still the current version? Thanks again!
    1. johanrosen
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      Hello! It got remove due some nasty bugs that users have reported. I will re-add it later on when I have fixed said issues. If you don't experience the issues you can still use the one you have, it's the most current version.

      Cheers
    2. GoddOward
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      Ooh...that's too bad. I'm really looking forward to when you can get the underworld repaired!
  6. H2714
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    In the changelog you write "Landscape fixes and improvements", is that mostly statics or have you made changes to the world foundation? I ask because I really like Better Landscapes for Rebirth 4.7 and I have also customized several grass addons for your mod.
    Will they be compatible with 4.8?

    Edit: Posted on recommended Discord server
  7. VagrantSoldier
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    In response to post #63923641.


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    It was introduced years ago. It's intended.
     


    Thank you.  I figured as much.  I swear I searched every single update notes though and couldn't find a mention of it.  Same with the web in general.  Definitely found mentions of it as recently as last year purchasing weapons and armor without further modding.
  8. VagrantSoldier
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    I'm using Morrowind Code Patch, Rebirth, the official Plugins, and that's it.  The Mudcrab Merchant isn't buying any weapons and armor and seems to only purchase soul gems, potions, and ingredients.  I am unable to find any information on when this was introduced.
    1. johanrosen
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      It was introduced years ago. It's intended.
  9. filbirius
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    So I'm missing some textures, some in Ald'Ruhn that don't seem to cause any actual problems, but also the swamp troll texture seems to be missing, and that crashes my game. This is in an old version of the mod, so I'm installing the latest version in the hopes that the swamp troll textures will be there. Doubt it though, so I guess I can just never go near a swamp in my entire playthrough of the game lol.
    1. johanrosen
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      Yeah those issues were fixed in 4.71.
  10. GoddOward
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    This is a very complete mod to play the game with. Hopefully, some other quest mods will work okay with it.
    1. lukaboot
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      Probably not but if you did those because you needed things to do then you don't need quest mods very much.
  11. davidmg0815
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    In response to post #63720066.


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    Doesn't sound like an issue with Rebirth. Does it happen when entering all houses or any specific house?
     


     

    I tested 2 different houses. the Temple in Balmora and the Mages Guild in Balmora.

      I fall into infinity - every time.

     

    If I do not install Rebirth, the problem does not exist.

     

    I buyed Morrowin on Steam!

    I do a frech instalation,

    and I loaded the following mods :


     

    {    

        "0": {"Morrowind.esm": []},

        "1": {"Tribunal.esm": []},

        "2": {"Bloodmoon.esm": []},

    "3": {"Morrowind Rebirth - Game Settings [Addon].ESP": []},

    "4": {"Morrowind Rebirth - Mercenaries [Addon].ESP": []},

    "5": {"Morrowind Rebirth - Races [Addon].esm": []},

    "6": {"Morrowind Rebirth [Main].ESP": []}

    }

     

    1. johanrosen
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      What happens if you play it with original Morrowind?
    2. lukaboot
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      Just out here saying that this works fine on my install with the newest openmw and rebirth , and I am using the steam version as well.
  12. Arugal
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    Hi !

    First thanks so much for the mod love it :)
    But i just wanted to ask if its your mod that changes anything about your skills and attributes?
    Because when i level up you would want +5 to all you focus on right? well if i train a skill etc Heavy armor from 10 to 20 = 10 times right? it would normly give a 5+ when you lvl up.
    But now with my mods i only get +4 never 5+ no matter how much i train >.< why!!!!!?? is it this mod that change it or is it a bug?
    My Mods:
    Morrowind overhaul - Sound And Graphics.
    Morrowind Rebirth
    Morrowind Code Patch - new version
    MGE XE

    Thanks :) do any one have an idea?
    1. johanrosen
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      It's the Morrowind Rebirth - Game Settings (Addon) that changes it. If you don't like the change you have to either change it in the construction set or remove the plugin. Either way you should repair your save game using Wyre Mash afterwards.
    2. Arugal
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      oh i see thank you so much for answering :)
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