1878 comments

  1. johanrosen
    johanrosen
    • member
    • 1,062 posts
    • 38 kudos
    Locked
    Sticky
    You can now report bugs by using the "bugs" tab above.

    Troubleshooting:

    Scenario 1
    I've got a warning telling me that "One or more plugins could not find the correct versions of the master files they depend on".

    Ignore the warning. It's not something that will break your game in any way.

    Scenario 2
    NPCs and statics are doubled. Doubling can be caused by a variety of reasons. Here are the two most common ones:

    You are running two different versions of Morrowind Rebirth at the same time.
    You are running an old save-game. You will need to repair your save-game using Wrye Mash. Follow the steps in ”5.4.1 How to update your save-game to a new version using Wrye Mash”.

    Scenario 3
    I'm unable to access " Data Files" on the start-up menu.

    Try to remove a few letters from the esp/esm names.
    Make sure you are running the Morrowind exe as an "admin".

    Scenario 4
    Trunks, logs etc. in the Bitter Coast Region are "white" and doesn't have any textures.

    Remove 'flora_bc_knee_01' to 'flora_bc_knee_04' and 'flora_bc_log_01' to 'flora_bc_log_02', which all can be found in Morrowind/Data Files/Meshes/f.

    Scenario 5
    I'm seeing a ton of floating root-meshes in the West Gash Region.

    It's likely that you're using a tree replacer that overwrites the files included in the Morrowind Rebirth archive. Because of this you will have to replace the root meshes with "empty" meshes. To do this you have to download the following mod: http://www.nexusmods.com/morrowind/mods/30669/? and pick "Vurt’s Leafy West Gash v10a". When you've downloaded the file open up the archive and copy 'vurt_flora_root_wg_01' to 'vurt_flora_root_wg_08', then paste these into Morrowind/Meshes/f.
  2. johanrosen
    johanrosen
    • member
    • 1,062 posts
    • 38 kudos
    Locked
    Sticky
    So I started a new discord server to make things easier for you guys to communicate with me and others in the community. I hope to see you around: https://discord.gg/Qy2z2jn
  3. lowleveledclutter
    lowleveledclutter
    • member
    • 47 posts
    • 1 kudos
    hello! is there an easy way to get contents of every book exclusive to Morrowind Rebirth?
  4. bobbyp456
    bobbyp456
    • member
    • 105 posts
    • 1 kudos
    .
  5. therealhorsepeen
    therealhorsepeen
    • member
    • 8 posts
    • 0 kudos
    Is this compatible with Westly's face and hair mod?
    1. SpaceDevo
      SpaceDevo
      • member
      • 686 posts
      • 10 kudos
      Yes.
    2. therealhorsepeen
      therealhorsepeen
      • member
      • 8 posts
      • 0 kudos
      I had both but if I had Westly's in it wouldn't start. would you know why? I'm reinstalling fresh to see if that fixes it.
    3. SpaceDevo
      SpaceDevo
      • member
      • 686 posts
      • 10 kudos
      The game wouldn't start? Did you get any error messages?
    4. therealhorsepeen
      therealhorsepeen
      • member
      • 8 posts
      • 0 kudos
      It would crash compeltely. I had to reinstall the whole game. Every other combination worked except the graphic extender wouldnt work at all either. It would just say render creation error"" and crash even though I was playing it earlier.
    5. therealhorsepeen
      therealhorsepeen
      • member
      • 8 posts
      • 0 kudos
      I got it to work now. I have no idea what went wrong but reinstalling everything fixed it.
  6. harimau93
    harimau93
    • member
    • 1,696 posts
    • 9 kudos
    after updating the mod, most NPCs can't move, they stuck but their walking anims still working, their feets kinda glue to the ground while producing footstep sounds.
    1. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      Hm. Did you use an old save-game? What other mods are you using?
  7. xZELGADISx
    xZELGADISx
    • member
    • 19 posts
    • 0 kudos
    First, thanks for this awesome masterpiece you create and your passion for this game, I am really enjoying it a lot.
    I have just one question.

    Morrowind rebirth 4.8-fixes
    * Fixed an issue where you could exploit the companion restore magicka spell to gain access to restore magicka for spellmaking and enchanting.

    I see you fixed this bug, I would make a question, in vanilla I found and buy a lot of SCROLLS with restore magicka, but it was impossible to enchant in scrolls(No sense...).

    Is it possible to add to just the scroll with the possibility to add this enchant? v.v
    1. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      Hey!

      I understand the confusion with being able to buy scrolls with restore magicka, but there's no way to make it possible to allow enchantments for scrolls only.

      Cheers
    2. xZELGADISx
      xZELGADISx
      • member
      • 19 posts
      • 0 kudos
      I guessed if you have just played around with the magicka cost for balance issues and for not making the spell cast Over Powered(for example a spell "recharge magicka of 10 mana for the cost of 50mana") , it was a pretty good solution, but I didn't know it wasn't possible isolate a enchant spell just for a kind of items like scrolls where I have seen this enchants just in scrolls...
      Too bad v.v..

      Thanks anyway..
    3. xZELGADISx
      xZELGADISx
      • member
      • 19 posts
      • 0 kudos
      I GOT A IDEA: is it possible to LINK the restore magicka bonus with something that literally DESTROY the item after the CAST?, it's the same thing usually happen for SCROLL and POTIONS

      If possible, this thing can be PRETTY NICE, especially for a speech of BALANCING and a lot of people that found improve ENCHANTING A WASTE specially than that BORING alchemy *-*
    4. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      Ehm I don't think that is possible.
    5. xZELGADISx
      xZELGADISx
      • member
      • 19 posts
      • 0 kudos
      ç__________ç

  8. xZELGADISx
    xZELGADISx
    • member
    • 19 posts
    • 0 kudos
    Hi, still thanks for this gorgeous mod.
    I would to ask the unarmored SKILL will get also dodge as in description, the BUG is it resolved in this mod?
    In vanilla at 100 unarmored it should bring 60/70 max amor and around 15/20% dodge melee attack, but it's bugged.. .n.n
    1. SpaceDevo
      SpaceDevo
      • member
      • 686 posts
      • 10 kudos
      Are you talking about a feature that works like this mod?
    2. xZELGADISx
      xZELGADISx
      • member
      • 19 posts
      • 0 kudos
      exactly I have found also it here
      https://www.nexusmods.com/morrowind/mods/42268?tab=posts

      But in my opinion this mod is quite op,at 100 unarmored 50% dodge melee attack is too much high!
      I guess, Add then if your character use a decent sanctuary spell(and in case permanent sanctuary from thief birthsing) and have a high luck and agility, became Over (BORING) power as Hell..
      For that I was asking if the modder has done something about this issue :|
    3. xZELGADISx
      xZELGADISx
      • member
      • 19 posts
      • 0 kudos
      Someone else?? v.v
    4. SpaceDevo
      SpaceDevo
      • member
      • 686 posts
      • 10 kudos
      Rebirth doesn't add any Sanctuary to Unarmored, and I couldn't find any info about the vanilla game having a dodge bonus -- only armor rating.
    5. xZELGADISx
      xZELGADISx
      • member
      • 19 posts
      • 0 kudos
      Thank you very much for the answer
      Have a nice and blessed day
  9. marcantus7
    marcantus7
    • member
    • 2 posts
    • 0 kudos
    Is it possible to install this mod without the water textures? I tried it out and my pc just can't handle those effects without extreme lag. Is it possible to skip the water texture installation or to just not put any of the water textures from the folders in the download when I put them into the data files folder? (I don't remember if you could in that distant lands program, whatever its called). Also is using distant lands optional or is it required for this mod to work? Again, shitty computer lol. Anyways, if anyone could answer this, that would be helpful, thanks.
    1. marcantus7
      marcantus7
      • member
      • 2 posts
      • 0 kudos
      Ok it turns out the first time I used MGE and used distant lands, I had all my meshes on high and it was set at a higher resolution than my pc could support and thus it caused the lag. A very noob mistake on my part, but as long as I set it all to the default (medium settings) it worked fine. Problem solved.
    2. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      Glad you were able to solve the issue. I want to remind you that MGE is not required for Rebirth, but it's a good addition that further enhances the experience.
  10. jamiethejoker26
    jamiethejoker26
    • member
    • 3 posts
    • 0 kudos
    So this actually isn't compatible with OpenMW/TES3MP from what i'm able to test.

    I followed the instructions to the letter in this: https://openmw.readthedocs.io/en/latest/reference/modding/mod-install.html guide to install it. However, OpenMW cannot read the mesh files and I get a lot of large yellow diamonds with exclamation points in them to represent missing meshes. When all the meshes are in their respective folder in the "data folder" as it says in step 1 of the guide I linked. I installed Rebirth the exact same way I installed the other 3 mods i'm using (which do not conflict because none of them change meshes, the 3 mods are Accurate Attack, Tribunal Delay, and Run faster).

    I added all the plugins (the esp and esm files) to the server I was hosting, and I can successfully connect to the game, but the meshes aren't loaded in, Vivec is just a cluster of giant caution signs.

    It worked for this guy? https://www.youtube.com/watch?v=rUG_OT_5YiQ&t=61s so I don't get it. Is there something i'm missing?

    There is no tutorials online to install Morrowind Rebirth with OpenMW. I checked. Rephrased my question at least 6 times in google to no results.

    A friend and I want to play through Morrowind together for the first time, and we want to use Rebirth. I tinkered with Rebirth back in October when I was trying to get into the game and it was gorgeous compared to vanilla, the improved Balmora, the Vivec town square, the better Ebonheart. I really need some help getting this to work properly. Now that there's decent multiplayer support.

    Please help!

    Edit: after looking at the dramatic vivec page here on nexusmods, I noticed pretty much everything in that mod is what was making vivec look like a traffic sign truck crashed, is it possible to run rebirth without it? The only other times I saw those caution signs is when NPCs were fishing and the fishing rod mesh was missing according to my TES3MP log

    Edit 2: After removing Dramatic Vivec from the lineup, most everything works, however, there are a few meshes that still render as giant transparent caution signs. One of which being the "Beggar's bowl" Which I don't believe is in vanilla.
    1. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      Hello,

      There is no difference to installing Rebirth in vanilla Morrowind compared to OpenMW. The only difference is the way you execute the start of the game using the OpenMW luncher to activate the plugins instead of the vanilla luncher.

      As for the warnings it sounds as if you have other mods installed. There are no NPCs fishing in Rebirth, nor is there a "Beggar's bowl". Dramatic Vivec has never been a requirement for Rebirth either, so you can deactivate it without issues.
    2. jamiethejoker26
      jamiethejoker26
      • member
      • 3 posts
      • 0 kudos
      I listed the only mods I have installed, none of which add items to the game though. :( only things that affect the player character. The missing meshes must be from Morrowind itself or something. How do I install in vanilla?
    3. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      You'd be suprised seeing that a lot of mods adds stuff that they shouldn't lol. Anyway those issues are not due to Rebirth, but they ain't due to vanilla MW either. The only mod I know that adds both NPCs fishing and Beggars with beggar's bowls are Animated Morrowind. Are you by any chance using Animated Morrowind or a patch for it?
  11. jamiethejoker26
    jamiethejoker26
    • member
    • 3 posts
    • 0 kudos
    So how do we apply the patch? Can't find anything about it
    1. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      You simply copy the files included in the patch, then paste them into your data files folder like you did when you installed the main files. Don't forget to overwrite when asked.
  12. TwoArmedMan15
    TwoArmedMan15
    • premium
    • 793 posts
    • 9 kudos
    Should scribs be hostile in version 4.7? I thought Rebirth made it so most of the "lesser" creatures weren't hostile, but scribs are attacking me on sight. I'm not using any mods that edit creatures, AI, or factions.
    1. SpaceDevo
      SpaceDevo
      • member
      • 686 posts
      • 10 kudos
      It depends on how close you get to them, and whether they're diseased or blighted.
    2. johanrosen
      johanrosen
      • member
      • 1,062 posts
      • 38 kudos
      SpaceDevo is correct. They will still attack but not from as large of a distance as in vanilla.
REPORT BUG
Top