About this mod

Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered.

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"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and newartifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do."

Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the gameplay by balancing certain aspects of the game, and by giving the player more to see and do. Rebirth is mainly aimed at returning players and veterans that have seen and done most things in-game, and want a fresh experience. New players are recommended to try the vanilla experience.

Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification please refer to the the extensive readme, the features section and/or watch the videos down below for a general overview. Do note that some videos are somewhat outdated.

Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.

Landscape changes

    - Almost all cities have recieved massive tweaks including new layouts, houses, shops and other places of interest.
  - Massive landscape changes including an effort to eliminate all texture seams and floaters throughout the world.
   - New rocks and trees for all regions in Vvardenfell.
    - New dungeons spread throughout Vvardenfell.

   - More than 20 new creatures such as the Frost Monarch, Ash Scorpion and Swamp Scrib seamlessly integrated into the game through leveled-lists.
   - Most creatures have recieved new spells/resists and have had tweaks to levels, health, magicka and other variables.
   - Removed reflect from most creatures, as the effect was way too common in Morrowind and its expansions.
   - Blighted creatures have recieved unique textures to set them appart from their normal counterparts.
   - Dremoras and Golden Saints no longer drop Daedric gear such as weapons and shields.
   - More than 100 pieces of new armor, weapons and clothing including additions to sets already present in Morrowind, but also new artifacts and enchanted gear.
   - Tweaks to values, durability, AR and other variables.

   - The magnitude, duration and area of effect of all spells have been tweaked to provide the player with more useful options in combat.
   - All of the old starting spells have been removed in favor of new ones that are cheap to cast, while still being effective.
   - New spells and variation of vanilla spells have been added to NPCs and vendors.
   - Some spell-effects can no longer be used for spellmaking (Fortify Skill, Fortify Attribute, Drain Health).

   - Plants and organic containers are somewhat less likely spawn alchemy components.
   - Player made potions are now 50 % less valueable compared to vanilla.
   - Vendors will no longer restock rare ingredients (such as pearls, diamonds, vampire dust and similar valuable ingredients).

   - Only uniquely named enemies will have soul values high enough to be used for constant effect enchantments (with Dremora Lord of Divinity being the only exception).
   - Summoned creatures now have 50 % of the soul value compared to vanilla counterpats.
   -  Grand soul gems are now very rare, although will still appear random loot.
   - Blank scrolls in various qualities can now be bought from enchanters.
   - Soul gems in various qualities can now be bought from enchanters.
   - The cost of creating enchantments have been drastically reduced.
   - The recharge-rate of enchantments have been reduced by 50 % +.
   - Some spell-effects can no longer be used for enchanting (Fortify Skill, Fortify Attribute, Drain Health, Invisibility).

    - There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat.
   - Fire, Shock, Frost and Lightning-shields now damages opponents that gets too close to the "bubble".
    - Traveling by boat, silt strider or using Mage's Guild services is now more costly.
    - Jumping from great hights will now either kill the player or cause a lot of damage.
    - Using trainers for increasing skills is now more costly.
    - Camp fires and other sources of heat will now cause damage.
    - Minimum running speed has been greatly increased.
    - Shops, city gates and other places closes at night.

    - Tweaks to almost all birthsigns to make them either more useful or less powerful. Previously most players used either the Lady or the Atronach.

Leveled list tweaks
    - Most containers contain less valuebles such as gold, gems and other valueble items.
    - All containers that previously had a set amount of gold now have a random amount of gold.
    - Low level creatures such as netches now spawn at level 1.

    - Fixed hundreds of bugs such as script errors, typos, incorrect uvs, missing textures, bleeding objects, incorrect pathgrids and more.
    - Included is the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.
    - Artifacts and magical gear of great power is now either guarded, put in locked containers or protected by traps.
    - Dark Brotherhood assassins now carry less valueble gear, and will no longer be an easy source of income. Additionally Dark Brotherhood assassins won't attack you until you hit level 15.
    - Important characters, guards and other NPCs now have more health and better protective gear.
    - Bounty Hunters will attack you if your bounty reaches a certain threshhold.
    - Campfire kits and bedrolls are now available at selected traders.
    - Mercenaries for hire now roam the streets of all major cities.

    - New musical tracks suitable for both battle and exploration (optional)
    - New splashscreens (optional)
    - New main menu (optional)


Bugs and other issues

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Please use the "bugs"-tab here on Nexus to report bugs and issues.

Morrowind Rebirth and MGSO
I do not recommend using MGSO the slightest. There are plenty of reasons to why you shouldn't use it, and most of them are listed in this reddit post:

Morrowind Rebirth and OpenMW
Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.

Morrowind Rebirth and Tamriel Rebuilt
At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland. I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind:

Old Save Games

Please read the article "How to update your old save game to a new version using Wyre Mash" for more information regarding old save games:

Installation and requirements
Please read the article "Installation & requirements" for more information regarding requirements and how to install the mod:


Please read the article "Compatiblity" for more info regarding Morrowind Rebirth and compatibility with other mods: