Morrowind

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23 comments

  1. Increased damage by dreughs brokes the gameplay in Tamriel Rebuilt.
  2. Welp, dedicated to the hack darwin, no wonder it sucks.
    1. lol got em!
    2. based
  3. Cliff Racers are STILL attacking, and they are STILL annoying.
    1. You have to start a new game
  4. The fact that animals are no longer naturally aggressive is nice. But the fact that they outright FLEE from combat when you initiate is honestly kind of annoying. Would be nice if they were made passive without changing their combat AI.
  5. Works perfect. Loaded it last and it works fine. I did however have to start a new game for the changes to take effect!
  6. Does it conflict with passive healthy wildlife?
    1. Yes, they both edit values with Creature AI.
  7. This mod by Sal Maker is very good. Be aware that mlox tend to put it high where may not work as espected. Load it last!
  8. One of my must-have mods. It's really nice to able to walk around Vvardenfell without being attacked every few feet. Seems to work fine in OpenMW, also.
    1. Tried it out in OpenMW 0.42.0 (macOS). I still got attacked by Kwama, Wild Guars, Slaugterfish, Dreugh, Kagouti and Nixhounds south west of Vivec city.

      Note: I got a bunch of mods, but mostly visual ones that update textures and meshes. My esp list doesn't contain anything that should deal with creature behavior.

      Edit: tested sleeping 7 days and switching location to see if attacks where a cell refresh issue - this had no effect, all creatues still attack.
  9. Doesn't seem to work for me, and I don't know why. Say's it's missing master files everytime.
    1. Try fixing this in Wrye Mash.
    2. How would we go about fixing it in Wryre Mash? What needs to be done?

      edit: nvm, I ran into a post at http://www.nexusmods.com/morrowind/mods/3879/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fcomments%2F%3Fmod_id%3D3879%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D20035&pUp=1 , explaining the Wyre Mash process. Worked great, thanks!
  10. No clue why, but I receive a message indicating this mod can't find some sort of master file. Or, the message says that 'plugins' can't, but doesn't say so when this mod isn't active.
    1. Try fixing this in Wrye Mash.