Morrowind
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pakbaum

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pakbaum

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About this mod

A rather simple, obstructive mod which re-writes and changes text from nearly all points in the game to present a Role Playing Friendly and immersive experience.

Permissions and credits
--==( Summary )==--

Simple mod that changes messages and text in general to appear as if the player is saying or thinking it. Some of it is re-written for a more flavorful presentation. Please view the example image for a very small example of the changes within.

This is (theoretically) the first in a long, but small suite of mini-mods titled "Second Shot Morrowind". However, in the event that I'm unable to continue the series, I have decided to release them one at a time, and working on them until they are 99% bug free before moving on.

--==( Goals )==--

1. That all text that can be changed, is reworked to reflect a first person perspective, "Role Playing" feel, and accurate (though lore-friendly) detail in any and all appropriate cases.

2. That any important text shown to the player, such as confirming deletion of a saved game or important player decisions where knowledge of specific, "non-immersive" scores and statistical numbers are involved, are still changed to further Goal #1, but sub-noting these selections to allow the player to still know exactly what he's doing.

3. Finally, that all changes made are as lore-friendly as can be managed, or at least do not worsen what was present originally.

--==( General Changes )==--

-"Long Blades" skill name changed to "Swordplay"
-"Sneak" skill name changed to "Stealth"
-"Spear" skill name changed to "Polearms"
-"Unarmored" skill name changed to "Evasion"
-"Fatigue" stat name changed to "Stamina"
-"Spellmaking" service name changed to "Spellcraft"

-Character Menu pop up/hover text changed
-Skill and Attribute descriptions changed
-Save/Load/New Game prompts and messages changed
-Level/Skill Up pop up/hover text changed
-Rest/Wait Menus and messages changed
-Merchant & Barter dialogue, messages, and selection text changed
-Spellcraft/Alchemy/Enchanting menu text, messages, pop-up text, and prompts changed
-Witnessed acts of changing into a werewolf or committing crimes (including "Illegal Nappin' in Someone Else's Crib") changed
-Spell related (ex: Spell Resisted/Spell Failure/Insufficient Magicka) messages changed

--------------Weapons/Armor/Clutter--------------
-Many different "clutter" items changed to reflect quality, accuracy, or materials
-Lockpicks and Probes' prefixes changed to reflect quality (ex: Apprentice's Pick -> Makeshift Lockpick)
-Axe's names changed where appropriate to more accurately reflect their style ("Bearded", "Spiked", etc.)
-Shortswords' (items) name's changed to "Arming Swords"
-Blunt weapons name's changed to reflect construction/detail ("Flanged", "Spiked", "Gnarled", etc.)
-One bow changed to reflect construction ("Recurve")
-"Dwarven" items changed to "Dwemer", except in rare, appropriate cases

--------------Potion/Alchemy Changes--------------
-Several potion names changed to more intriguing titles
-Please note that quality titles ("Cheap", "Standard", etc.) remain present and unchanged
-Also note that the titles changed, but effect descriptions ("Restore Health") have not, so you don't have to guess.
-"Restore Stamina/Fatigue" is now "Liquid Rest"
-"Restore Health" is now "Healing Salve"
-"Restore Magicka" is now "Bottled Meditation"
-"Restore Intelligence" is now "Memories"
-"Restore Personality" is now "Friendly Faces"
-"Restore Strength" is now "Renewed Vigor"
-"Restore Endurance" is now "Second Wind"
-"Fortify Speed" is now "Due Haste"
-"Fortify Luck" is now "Swayed Fate"
-"Fortify Personality" is now "Social Slick"
-"Fortify Intelligence" is now "Clarity"
-"Fortify Willpower" is now "Determination"
-"Fortify Strength" is now "Toil's Reward"
-"Shock Resistance" is now "Grounding Oil"
-"Frost Resistance" is now "Warm Thoughts"
-"Magicka Resistance" is now "Disbelief"
-"Cure Poison" is now "Local Anti-Venom"
-"Detect Key" is now "Intruder's Eye"
-"Light" is now "Illumination"
-"Jump" is now "Leaping"
-"Invisibility" is now "Vanishing"
-"Potion of Water Breathing" is now "Dreugh's Breath"


--==( Game/Mod Compatibility )==--

Right now, this mod's primary target is base Morrowind, although I will look into Tribunal and Bloodmoon when I can.

As far as I know thus far, this shouldn't conflict with any other mods, and should be safe to add into a new game.

If anyone stumbles across a spelling error or bug, or if they have a request for an added section, OR if any conflicts with other mods are detected, PLEASE PLEASE PLEASE either send me an email, on-site message, or leave a comment about it!