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DarkSCR

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scrfrance

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About this mod

More immersive Alchemy experience.

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The main goal of this mod is to make alchemy more immersive.
With this mod Alchemy skill is even more important, so train it.

This mod has been inspired (but completely redone) by the mod AtHomeAlchemy (by Syclonix).

So like AHA, now you can perfectly place your alchemy set in the world and use it without moving it.
Instead, you can now simply "fire up" the apparatuses you wish to use by activating them (but you need to be in spell mode).

This mod go further by adding some new features :
- You can only use your apparatuses.
- You can't make potion in inventory : BE CAREFUL before engage combat.
- You need to be concentrated to make potion : need to be in spell mode.
- You need to reach a certain skill level in Alchemy before using quality apparatuses without penalties.
- TimeFlow : making potions take time.

GMST's tweaks for home-made potions :
Duration is decrease by 30% and to balance that, effects are 20% stronger.
Value is strongly decreases by 10 : so, you can always sell your home-made potions but it's harder to make money with.

You can configure Penalties and TimeFlow features ingame by equipping a mortar.

This mod is dependent upon Morrowind Script Extender (MWSE).
This mod is already clean, so don't clean it.


Change log :
v1.3
Change Use method : need to be in spell mode to make potions.

v1.21
Add 3 levels of difficulty for Alchemy penalties.
Correct a rare bug.
Rework readme.

v1.1 :
Add a configuration menu.
Add a compatibility patch to use with £exa's Dwemer Alchemy.