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The Widow Fedaris is my first attempt at making a conversational mod that will react differently to different players. Er, let me rephrase that. When you speak to the widow, she will have a conversation with you. Think and answer in character, because the choices you make will affect the flow, and eventually the ending of the conversation. There ar

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The Widow Fedaris is my first attempt at making a conversational mod that will react differently to different players. Er, let me rephrase that. When you speak to the widow, she will have a conversation with you. Think and answer in character, because the choices you make will affect the flow, and eventually the ending of the conversation. There are sixteen endings, and each one presents a magic trinket based on what you chose to say. You can only have this conversation with her once, so you will get whichever item makes sense based on your character's responses. They are trinkets, so don't go there expecting the Bad-Ass Sword of Doom or anything. This is just a nice little atmospheric element to the game, placed in a desolate area you might pass through sometime (unless, maybe, you're a Silt Strider junkie). She lives in a house on the long road between Caldera and Ald'ruhn (closer to Caldera, so start walking from there).
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