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Piratelord

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piratelordx

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174 comments

  1. piratelordx
    piratelordx
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    Calling all users of this mod. Can you post some screenshots of the weird and horrific things you can find. Need some better ingame screenshots.
  2. piratelordx
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    There is now a optional full version of the mod that removes the vermin rats/bugs from towns & wilderness.
  3. scryscp
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    The "no vermin in cities" .esp completely effed my save file too, I don't think its fixable, deactivating it crashes my game. NOT RECOMMENDED.
  4. skipchazzard
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    Greetings! There seems to be an electric slaughterfish in the no vermin esp version, but no mesh included in the original creatures XI download. They cause a no animation class crash. Thanks for the mod, this is an excellent mod that gives a lot of variety to the mix!
    1. arimaaspi
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      Greets, same thing here, do you have some quick fix for that no animation class crash or are we waiting for another version of the mod?
    2. Aurron
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      I am having the same issue , I wonder if there is a way to bypass it and get rid of the Electric slaughterfish alltogether so that I dont need to worry about animation
    3. korootz
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      I had the same error, but with "ash guardian". Sorry, ash guardian is actually added by Daedric Shrine Overhaul.
      Btw. is there a way to disable level scaling? Edit: ok, I see plx_stat_randomiser script needs to be adjusted.
    4. Gitshiver
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      bumping this old comment, issue is still present, did anyone ever find a work around or a way to remove the offending fish?
  5. nibbyyibby
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    This mod throws up a gnarly error in OpenMW 0.49 when attempting to create a Delta plugin (merge) with it.

    ESM Error: record size mismatch, requested 60, got 68
    .\OpenMW\Data Files\delta-merged.omwaddon
    Record: CLAS
    Subrecord: CLDT
    Offset: 0xd602
  6. hfbabvbb
    hfbabvbb
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    What is the name of the daedra-monster (with red mask) in the lower right corner in the picture of daedra?
  7. BiggestJilm
    BiggestJilm
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    Should i use the included merged patch when using a delta patch? i had huge clumps of sandcrabs outside seyda neen using it. But without it, i dont seem to get much creature expansion. Thanks for any help.

    Also, would i use the no vermin esp along with the lore friendly one, or does it replace it?
  8. RaphaelMoura
    RaphaelMoura
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    The mod does not work for me.Can't load ascended sleeper,so the game crashes.
    1. Devish
      Devish
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      Same issue, just downloaded, no other mods installed outside of MGE XE.
    2. piratelordx
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      That's very unusual, that's the first report of this type of crash in I guess 15 years. Have you got AllowYesToAll=1 (or True) enabled in your config file? That might allow the game to continue loading without a crash.
      Ascended sleepers have been barely touched by Creatures, so can't imagine why it's crashing.
    3. phoaly
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      I've had this issue every time I've tried to use this mod. Using creatures xi with the silt strider patch. When I'm in game, ascended sleepers don't actually have any problems, I spawned one in and it looked and worked just fine. I just get three errors on startup telling me there's a problem with Ascended Sleepers.
      (Update, it changed to giving me errors about "Ranged_sleepers". Still no issues with any mobs.
    4. korootz
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      "Auto Yes to All" is bad practice, you might not even know that your game is borked.
      I also get three errors related to ascended_sleeper when starting the game:
      Unable to find referenced object "ascended_sleeper" in script CalmCorprus.
      Unable to find referenced object "ascended_sleeper" in script SixthHouseCheck.
      Unable to find referenced object "ascended_sleeper" in script SixthHouseExpell.
      Turns out that's because I unnecessarily enabled the patch ESPs by mistake. With "Auto Yes to All" I wouldn't have caught that.
  9. BIueLotus
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    Absolutely amazing mod, that improves vanilla Morrowind and the overall eperience and atmosphere SO much!
    Thank you, thank you so much!
  10. MenriMenrital
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    Итак...работает ли это на OpenMW? Особенно версия Android.
  11. Kendrvs
    Kendrvs
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    Is it possible for these monsters to get AI-enhanced textures?
    1. DANTHEMANACKER669
      DANTHEMANACKER669
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      Of course they  can, I'm using dream wombo. I just remade westly's faces and hair with AI. I'm waiting on perfecting Robert's AI Textures I made to upload the whole packege. I having trouble installing curvy pluginles with roberts pluginless though my male altmer has female thighs with a gap inbetween if you can help me solve this problem perhaps this could be a new project. I'm even working on the grungy TR heads Lmao. I aslo redid the level up images. Those look stunning as well
  12. Grist0n
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    Do i remove the "Creatures.esp" file and replace it with the new "Creatures - No Town Vermin.esp" file? All the other files from this mod should be fine too right or should some other .esp be removed aswell?
    1. piratelordx
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      Yes, replace esps