Morrowind

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Stromgarde

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Stromgarde

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23 comments

  1. UltraInstinctGaenor
    UltraInstinctGaenor
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    Almost sold me until the "loot lists toned down" part. Thanks for the warning to steer clear.
  2. FriendAtArms
    FriendAtArms
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    • 5 kudos
    I've noticed that a few of the idle animations are glitched. This is particularly noticeable with the implings, who sometimes pull their heads into their torsos.
  3. mrbackproblem
    mrbackproblem
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    • 3 kudos
    Man this mod is absolutely fantastic. It totally revitalized my current run that I was starting to lose interest in. I thought I had hit a level where no enemies could challenge me anymore, but this mod throws in some excellent powerful new things to fight.
    1. LusterCab
      LusterCab
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      you might want to try the dynamic difficulty mod
  4. TheIronPriest
    TheIronPriest
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    Where do I find the new dungeons?
  5. teralitha
    teralitha
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    Is this compatible with Morrowind Hardcore Mode?
  6. alceryes
    alceryes
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    I just wanted to give another thumbs up to this mod from Morrowind's 'golden age'!

    I recently started a fully updated 'purists' Morrowind game. I was hesitant to put this mod back in because of its age and lack of updates but finally decided to give it a try. Morrowind Advanced 1.82 still works perfectly!

    I've had no issues whatsoever with my current mods and installing the mod manually was a breeze due to no overwrites. It did want to overwrite the 'helm of tohan' texture but I already have a better quality texture of the helm so I just kept the one I had. I love the different flavors of creatures added to the bestiary.

    My current mod list and LO -
    _001_ Morrowind.esm
    _002_ Tribunal.esm
    _003_ Bloodmoon.esm
    _004_ Patch for Purists.esm
    _005_ Better Heads.esm
    _006_ Better Heads Tribunal addon.esm
    _007_ Better Heads Bloodmoon addon.esm
    _008_ Morrowind Advanced.esm
    _009_ Glowing Atronachs.esp
    _010_ Patch for Purists - Book Typos.ESP
    _011_ Patch for Purists - Decimal Errors.ESP
    _012_ entertainers.esp
    _013_ AreaEffectArrows.esp
    _014_ bcsounds.esp
    _015_ master_index.esp
    _016_ LeFemmArmor.esp
    _017_ adamantiumarmor.esp
    _018_ EBQ_Artifact.esp
    _019_ Better Clothes Complete.ESP
    _020_ Siege at Firemoth.esp
    _021_ MW_Adv_Required.esp
    _022_ Better Bodies.esp
    _023_ Services Restored.ESP
    _024_ Diseases Restored.ESP
    _025_ The Publicans.ESP
    _026_ Better Skulls.ESP
    _027_ Protective Guards.esp
    _028_ GITD_Telvanni_Dormers_Exterior.ESP
    _029_ GITD_Telvanni_Dormers_Interiors.ESP
    _030_ GITD_Telvanni_Dormers.ESP
    _031_ Clean_Mines & Caverns.esp
    _032_ Dodge 3.0.esp
    _033_ PB_NegativeLightRemover.esp
    _034_ Flies.ESP
    _035_ Cave Drips.ESP
    _036_ Silt Strider Animation Restored.ESP
    _037_ Improved Cliff Racer AI.ESP
    _038_ MW Containers Animated.esp
    _039_ MovementFatigueHalved.esp
    _040_ LowerFirstPersonSneak.ESP
    _041_ Glowing Flames - NoMoreLightlessFlames v1.1.ESP
    _042_ XE Sky Variations.esp

    I'm also running with the latest Morrowind Code Patch, MGE XE, and Morrowind Enhanced. All the official plugins are the fixed UMOPP versions. For those of you looking to optimize Morrowind's LO, There's a newer version of the mlox base (definition) file over at Github.

    EDIT - Short of installing and loading this mod up in the CS, I haven't found the location of the Ashland Imperial Sentry Fort (added by this mod) listed anywhere. For those curious, it's directly southeast of Ghostgate.
  7. xZELGADISx
    xZELGADISx
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    I remind this mod, it was so nice and satisfying play Morrowind with this mod than vanilla.

    I would like to know, if it's compatible with Morrowind Rebirth v.v
    1. malablondi
      malablondi
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      I used it with rebirth,and overall it worked fine(after merging leveled lists with bashed patch).The only issue I encountered,was with the fort added by Morrowind Advanced-Ashland Sentry point. Most of it was buried,and entrance was inaccessible.

  8. NexusUser
    NexusUser
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    I like the addition of npc raiders etc to leveled lists, although if you're using a deleveler it adds them to every list, so now I encounter a creature from morrowind advanced every 20m in the bitter coast so morrowind is a truly frightening place
    1. NexusUser
      NexusUser
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      I made a esp patch by setting all the mwa levelled lists to a 99% chance of not spawning and padding them out with some aesthetic creatures so the chance of uber monsters is reduced but occasionally may give me a reason to be scared
  9. harimau93
    harimau93
    • member
    • 19 kudos
    what happen to gary noonan(wormgod elite) right now in 2017? do he still active in community for modding?
    1. Macbone
      Macbone
      • supporter
      • 13 kudos
      He was still at Bethesda during Skyrim's development, although I don't think he's doing any modding: http://en.uesp.net/wiki/General:Gary_Noonan
  10. orderofthewatch
    orderofthewatch
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    im probably not going to get a response but how do i get imperial elite armor and is this mod compatible with rebirth