A tutorial on how to make Morrowind-creature\'s with Blender and Nifskope.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This tutorial is supposed to guide you through some of the steps necessary to make a working creature for the game Morrowind. It assumes that you already have the necessary know-how about the modeling of meshes, UV-mapping as well as the handling of armatures, weight-painting and keyframe-based animations with Blender. Moreover it assumes that you have successfully installed the Blender-Nifskripts and the program Nifskope available at http://niftools.sourceforge.net/.