The Witchgirl Adventure by Emma
Morrowind » Quests and Adventures
Added: 22/09/2009 - 10:52PM
Updated: 22/09/2009 - 10:53PM

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Uploaded by Emma


Last updated at 22:53, 22 Sep 2009 Uploaded at 22:52, 22 Sep 2009

The Witchgirl Adventure. VER 1.1 - TRIBUNAL IS REQUIRED

PLEASE NOTE: This was my first quest-mod, created already back in 2003. Please consider this when comparing its features to newer quest-mods! I hope you will still enjoy it.

Author: EMMA

Movement script: THEOTHERFELIX, based on the original warping script by GRUMPY

Hours of gameplay, a dangerous RESCUE MISSION, a strange ARTIFACT, ever-lasting COMPANIONSHIP, odd CHARACTERS and ROMANCE for male as well as female PC Characters - you'll find it all in the Witchgirl Adventure.

Get enchanted by Morgana de Hex, the Ald'Ruhn witchgirl. She's a talkative Breton, who would just love to be your companion. Far from being your obedient slave, she has a rather lousy temper and might curse you from time to time. But there are ways to make her as happy as a songbird, too... You'll find Morgana de Hex outside her house close to the Ald'Ruhn temple. Visit her home together with her, and she might even let you meet a very odd relative of hers...
Morgana and her friends have DIFFERENT DIALOG OPTIONS depending on the sex of your PC Character. With a female character, Morgana will be your best friend, with a male character, she might offer more than that - it you play your cards well, that is.

After being introduced to a very special relative of Morgana's, you will be thrown into a story line that will take you all over the Morrowind isle. You will hear tales about lost artifacts,and you will encounter a person who might be a danger to all the people of Vvardenfell. At least 6-8 hours of gameplay lays ahead of you.
Don't forget to talk to Morgana and her friends now and then. Certain circumstances might alter their standard greetings. You can complete the whole adventure on your own. But certain aspects will be lost - such as romance, for instance. After finishing the adventure, some of the NPC's will stay on as your companions, and as soon as the adventure is over they will come with you to Mournhold.
You will also meet a new kind of Morrowind character - the NPC personal trainer, who will help you to develop your companion's abilities in whatever way you may choose.