Morrowind

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cdcooley

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cdcooley

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About this mod

Like an alchemy sorter but even more powerful, this mod includes MWSE scripts that allow you to exchange groups of objects with your companions, special placeable containers you can buy from Arrille, and some portable containers you\'ll find in the Census and Excise Office near the bedroll.

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Like an alchemy sorter but even more powerful, this mod includes MWSE (Morrowind Script Extender) scripts that allow you to exchange groups of objects with your companions, special placeable containers you can buy from Arrille, and some portable containers you'll find in the Census and Excise Office near the bedroll.

Special containers and a dialog option for companions allow you to exchange groups of items at a time. You can choose to transfer all ingredients, only expensive (25 gold or more) ingredients, alchemy equipment, potions, miscelleneous items (except soul gems and gold), books (but not scrolls), and common (unworn) clothing. Weapons, armor, and other items which can suffer damage can not be moved in groups because doing so repairs and re-enchants them (or in the case of soul gems actually removes the soul from the gem).

The capacity of containers is honored so only those items that will fit are transferred to containers. When transferring to the player or NPCs no limits are applied.

Only NPCs with the Companion Share option will get the new "'items" topic which is used to exchange groups of items. For containers, a collection of special items is added to both the container and player inventory to trigger the group transfers. Selecting one of the special objects from the container will move the corresponding group of objects to the player. The special objects in the player's inventory have to be placed into the container to start the transfer. (While the objects are being moved the inventory window is closed but it will be reopened automatically.)

The sacks sold by Arrille (Ranging in capacity from 100 to 900) have to be permanently placed before they can be used as containers. While you can't move them after they have been used as containers you can buy as many at you want.

The containers found near the bedroll in the Census and Excise Office are truly portable. When placed on the ground and activated the first time (or after game reloads) the player will be temporarily moved and then will need to activate the container again to open it. For the rest of the game session you should be able to simply activate the container normally to open it. To pick the container up again you can either sneak while activating it or activate it while menus are open. Technically the portable containers are all armor but only the two backpacks are visible when worn. If you try to put one of the containers into itself, it will be returned to you when the inventory window closes. If you put the special "open on equip" blue dot icon into the container, you will be able to open it simply by equipping it in the normal inventory screen. But if you do that, you won't be able to equip it normally so you can take the dot back out.

Capacity: Container (Weight) Armor Slot
90: Traveller's Sack (18) Cuirass
45: Herbalist's Sack (9) Greaves
60: Backpack (6) Left Pauldron
5: Keyring (1) Right Pauldron

The portable containers are all classified as light armor with an Armor Rating of 20, Health of 200, and no resale or enchantment value. There is also a Pack of Near-Infinite Holding which has a very high capacity you can use if that's appropriate to your playing style. (The keyring has a scripted capacity of 1 so if you manually put some object weighing 1 or more inside then the script will only be able to add the 0 weight keys. I store spare Intervention scrolls there.)

The portable containers will be taken from you by guards if you have a bounty, so if you play as a thief don't assume you can stash your loot into the containers for safely. You'll need to retrieve them from the evidence chests if you get caught.