Other than that one quest about stalking unfaithful husband and some misaligned statics in that same area, I saw no issues (I used no extra NPC versions due to their annoying names).
Hmm, seems like the mod breaks the Infidelities quest (tested on 200% vanilla game install with brand new char and nothing but expansions and this mod running so I'm 100% it's not due to any other mod). I've started the quest, waited till I spot Taren Andaren (the NPC to follow) and saved. After loading game with mod active, NPC disappears (no journal update on closing on him either).
Also there's weird bug in OpenMW where some Thendas Manor objects (door, swinging lanterns) are about 4000 units to the side (most likely related to moving whole manor a bit so it's main entrance is centered in relation to stairs in front of it - originally it's a bit to the side).
Tested regular (no Glow) versions, both "NPCs" and "no NPCs" on both vanilla MW as well as OpenMW (with no other mods running as well - I was thorough ;)).
That has nothing to do with the mod, as it only replaces the textures. if the textures were missing, it would simply use the vanilla textures. if things are invisible, then it's a corruption in your game, not the mod.
I appreciate adding more NPCs, vanilla Mournhold feels quite empty, but there are way too many outlanders for it to be believable. I get that its a big, cosmopolitan city, but there seem to be hardly any Dunmer there at all. Its slightly jarring.
Also Ashlander clothing. People in Mounhold would not be dressed like Ashlanders. Doubly so if they're not even Dunmer.
Really nice! I was having heavy fps drops in the Temple Courtyard and the Bazzar using Vurt's trees even before installing this mod but after activating the esp it goes pretty decently, i have no idea what it changes aside from clutter, npc's and garden areas but it's nicely optimized apparenty. Textures are really good too. They look cleaner compared to other texture packs but something that really bugs me is that they don't match in a lot of places which makes seams very noticeable. This overhaul is really worth trying anyway!
Great mod, but there is a small compatibility issue with A Walk in the Park - Mournhold Temple Courtyard Overhaul as this mod also changes things in the parks... For the most part they actualy go great together and look nice! But only for the most part that is....
As there are some grass flora and rocks overlapping with each other and sometimes rarely also with the flowers. As I see it, some simple tweaks should ensure compatibility. The moving of a few rocks, plants, lamps should do the trick, and in the rare and worst case scenario maybe a rock needs to get deleted entirely.
Would be cool if a proper compatibility would be ensured for both mods. I will add some picture for details:
especially in the Temple district, Im getting a noticable bump in FPS. but I really want to play this mod, so I live with it. Love the NPCs, but sometimes it seems like its toooo many (especially in Temple district).
also, sometimes I have "doubled" high ordinators at the area entrances... not sure if this mod is to blame for that, tho
31 comments
I've started the quest, waited till I spot Taren Andaren (the NPC to follow) and saved. After loading game with mod active, NPC disappears (no journal update on closing on him either).
Also there's weird bug in OpenMW where some Thendas Manor objects (door, swinging lanterns) are about 4000 units to the side (most likely related to moving whole manor a bit so it's main entrance is centered in relation to stairs in front of it - originally it's a bit to the side).
Tested regular (no Glow) versions, both "NPCs" and "no NPCs" on both vanilla MW as well as OpenMW (with no other mods running as well - I was thorough ;)).
Now i will have that quest stuck in my journal... at least im just playing the nerevarine, not my personal character hehehe
And also it makes some parts have little invisible walls in random spots
Also Ashlander clothing. People in Mounhold would not be dressed like Ashlanders. Doubly so if they're not even Dunmer.
I was having heavy fps drops in the Temple Courtyard and the Bazzar using Vurt's trees even before installing this mod but after activating the esp it goes pretty decently, i have no idea what it changes aside from clutter, npc's and garden areas but it's nicely optimized apparenty.
Textures are really good too. They look cleaner compared to other texture packs but something that really bugs me is that they don't match in a lot of places which makes seams very noticeable. This overhaul is really worth trying anyway!
As there are some grass flora and rocks overlapping with each other and sometimes rarely also with the flowers. As I see it, some simple tweaks should ensure compatibility. The moving of a few rocks, plants, lamps should do the trick, and in the rare and worst case scenario maybe a rock needs to get deleted entirely.
Would be cool if a proper compatibility would be ensured for both mods. I will add some picture for details:
https://imgur.com/a/LyG77O8
also, sometimes I have "doubled" high ordinators at the area entrances... not sure if this mod is to blame for that, tho