We've been working on some new features.

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Melchior

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MelchiorDahrk

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About this mod

This mod takes several community resources as well as my own work and adds seven new types of monsters as summonable creatures:

Bone Golem, Flesh Atronach, Iron Golem, Swamp Myconid, Telvanni Myconid, Ash Golem, Crystal Golem

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NEW IN VERSION 3.00
Atronach Expansion is now dependent on Magicka Expanded which uses MWSE to inject brand new spell effects into the game. This means that the new summon spells no longer use janky morrowind scripting, they show up as legitimate new effects in the game with their own icons and names. And can be used in spell making and enchanting! The cast effects now look like other conjuration spells as well.

This mod takes several community resources as well as my own work and adds seven new types of monsters as summonable creatures.

  • Bone Golem: This fleshless undead golem will directly damage your health with it's Deathbloom spell.
  • Flesh Atronach: The equivalent of a Poison Atronach, this daedra was featured in Oblivion SI. 
  • Iron Golem: This golem has no spellcasting ability but is immune to shock. Choose your spells carefully
  • Swamp Myconid: Found in the Bitter Coast Region, this strange creature is the weakest of them all, but don't take it too lightly...
  • Telvanni Myconid: Created from the minds of powerful wizards, these creatures are a formidable foe.
  • Ash Golem: The Ash Golem is often summoned by powerful Mabrigash to ward off unwanted attention.
  • Crystal Golem: This animated mass of wizard crystal is a foe to be reckoned with.

Go to Mona's Spell Boutique, just outside the front gates of Tel Branora to buy some Summoning spells.



Vanilla-style spell icons for the new MWSE spell effects






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