Increases convenience in Tel Vos by replacing the hostile Daedra spawn points with named Daedra who do not attack on sight.
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It always bothered me that Aryon's resident summoned guards would attack you on sight. First, it's annoying to always have to fight daedra while you're minding your own business in the middle of a town, and second, it seems unlike Aryon to summon hostile daedra while Gothren, of all people, summoned passive ones. So now, the usual leveled creatures in the towers of Tel Vos (but not the dungeon or jail) are gone, and in their place are three named daedra: Bodkin, Shree, and Varaga. Bodkin and Shree are pretty harmless - Bodkin's even quite talkative - but Varaga is much touchier and will still attack you, though he will warn you first and give you a chance to leave.