About this mod
This mod replaces all signposts in Tamriel Rebuilt map1 with readable ones.
- Permissions and credits
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This mod replaces all signposts in Tamriel Rebuilt map1 with readable ones.
Requirements:
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Morrowind.esm
Tribunal.esm
Bloodmoon.esm
TR_Map1.esm
TR_Data.esm
You have all of these if you are currently enjoying Tamriel Rebuilt. If you don't go here http://www.tamriel-rebuilt.org/ and get it! It's a great project and this mod is useless without.
Installation:
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The usuall. Everything goes into your Morrowind\Data Files\ directory. Don't forget to enable Gri_TR_M1_Signposts.esp otherwise you won't get the signposts.
Uninstallation:
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Disable Gri_TR_M1_Signposts.esp
To completely remove the mod delete all files from this mod.
Contents:
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Gri_TR_M1_Signposts.esp
Data Files\Textures\tr\Gri (15 textures)
Data Files\Meshes\tr\Gri (15 meshes)
Changed objects:
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TR_m1_sign_Tel_Ouada_VAP
TR_m1_sign_Tel_Ouada
TR_m1_sign_Sarvanni
TR_m1_sign_Ranyon-Ruhn_S2
TR_m1_sign_Ranyon-Ruhn_S
TR_m1_sign_Ranyon-Ruhn
TR_m1_sign_Gah_Ouadaruhn
TR_m1_sign_Firewatch_VAP
TR_m1_sign_Firewatch
TR_m1_sign_Darconis
TR_m1_sign_Boe_Lighthouse
TR_m1_sign_Bal Oyra
TR_m1_sign_Ashamul
TR_m1_sign_Alt Bosara
TR_m1_sign_Aegondo_Point
Boethia Mountains Region 29,12 : Two signposts sticking into each other. Deleted the wrong one.
Credits:
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Matthias [ElBundeee] Kath for the meshes from his Real Signposts mod for Morrowind. They look like the original ones, but they won't mirror the texture on the backside. ;)
I tried to contact you, but apparently your email addy [email protected] isn't working anymore.
The TR-Team for this wide new land to explore. Keep it up!
Bethesda for one of my all time favourite game.