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KillerBeer

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  1. KillerBeer
    KillerBeer
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    ATTENTION: To whoever wants to report that the mod is not working, please do the following steps first:
    Type in the console "ScriptRunning dbAttackScript" and see if it returns 0 or 1.
    If it's 0, I will at least know that I should be looking for the reason it stopped.
    You also may type "StartScript dbAttackScript" and see if things are better for you.
    If it's 1, though:
    If you're playing with OpenMW, check the list of your mods and see if Morrowind Patch vX.X.X.esm is enabled there (you may also search your mod folder for whatever other .esm containing dbAttackScript; I'm only aware of this one so far, but the remedy will be the same). If it is, do the following:
    Open DB_Attack_Mod.esp in Construction Set, but also check Morrowind Patch file (or whatever other .esm you found). Save the mod again.
    Launch the game, and make a quick check: type "dbAttackScript.notYet" in the console. If it returns 0 or 1, and NOT an error, then you know that the workaround worked.
  2. SneakyPenguin77
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    I'm just curious why becoming leader of the Morag Tong isn't one of the triggers for allowing the attacks. The Morag Tong is actively at war with the Dark Brotherhood, by the time the player becomes the Grand Master they'd have personally killed the Dark Brotherhood's Vvardenfell leadership structure. To me that just makes it a sensible time for the Dark Brotherhood to send an Assassin after the player regardless of the actual Main Quest.
    1. KillerBeer
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      Well, original Avenger's mod did not include such a condition, so it did not occur to me to update the logic :D. But if you want a lore-compliant headcanon, DB start attacks on the player not because *they* begin to treat him as a threat, but because their *employer* did. And unlike other guilds, MT does not publicly announce their top management changes, so he might simply not know.
  3. citizengiants
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    I just finished the main quest and it also isn't working for me. At no moment did the DB attack me.
    1. citizengiants
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      I also tried your instructions, and even uninstalled the mod, and still there's no DB attack.
    2. KillerBeer
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      If you're on OpenMW (I don't remember exactly would it work on vanilla MW, but you could try anyway), and if you still have a save from when the mod wasn't yet uninstalled, would you please type following commands into console and tell me the results:
      dbattackScript.journalOnce
      dbattackScript.attackOnce
      dbattackScript.playerLevel
      dbattackScript.attackmod
      dbattackScript.othermod
      dbattackScript.dbnumber
      dbattackScript.temp
      dbattackScript.sleepOnce
      dbattackScript.notYet

      In a game with the mod uninstalled, have you tried restarting the script?
      StartScript dbAttackScript
  4. FUITHJ
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    Wish I could find a description of what causes DB attacks using this mod, it's all rather vague.
    1. trashPANDA567
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      Same. On my first playthrough and I'm (I assume) pretty damn far into the main story and I haven't been attacked once. The description says it's level based as well? 

      Would be nice to know.
    2. KillerBeer
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      [sigh] In theory, attacks should be allowed if any of these quests hit the mark:

      B1_UnifyUrshilaku >= 50
      B2_AhemmusaSafe >= 50
      B3_ZainabBride >= 50
      B4_KillWarLovers >= 50
      B5_RedoranHort >= 50
      B6_HlaaluHort >= 50
      B7_TelvanniHort >= 50
      HH_WinCamonna >= 100
      HR_Archmaster >= 100
      HT_Archmagister >= 100
      C3_DestroyDagoth >= 50
      TG_KillHardHeart >= 100
      FG_KillHardHeart >= 100
      MG_Guildmaster >= 100

      The player level should affect the assassins' strength and their frequency of appearing, but not be a stopper.

      People *have* complained that it doesn't work, but... "It worked on my machine" (C), and I'd have to have direct access to a game where it doesn't to figure what might go wrong. What you can do is call the console and try following commands

      ScriptRunning dbAttackScript
      GetJournalIndex TR_dbAttack

      If the former returns zero, you can StartScript dbAttackScript to make it work again... or if you're interested in a proper investigation, PM me back (for some reason I don't get email notifications for comments on site) and we could decide on further steps.

      (You also can search your mod folder for any file other than Tribunal.esm and this mod that contains "dbAttackScript" text in it, to see if any other mod messes with that.)
    3. trashPANDA567
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      I appreciate the list of the quests that should activate it. I didn't mean any disrespect with my comment, your continued support of such an old (but quite necessary) mod is really admirable to me, especially since this IS my first real playthrough of the game and I'm really enjoying it. Thank you  =)
  5. tuldor88
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    For some reason  mod stops assasins completly, so I need to turn it off in options to get attacked again...
  6. Lukeke
    Lukeke
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    When should the attacks start? I finished the Main Quest already and so far nothing (considering it's been quite some time since I first met one of the conditions)

    I'm doing Redoran's quests right now and still nothing.. Is there a time limit until it can be considered a bug? (about 5 days in game have passed after finishing the MQ)
  7. OWOname
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    i saved the guy on ald'ruhn without doing any part of the main quest and now i am attacked by 2 DB assasins with daderic Wakizashis when i rest LOL.
  8. mikeprichard
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    The Patch for Purists (which is an essential mod, by the way) mod author has implemented an alternative and expanded version of this mod, which also addresses the Solstheim rumors issues and some other common complaints about Bethesda's Tribunal/Bloodmoon expansions (https://www.nexusmods.com/morrowind/mods/47068). FYI!
    1. DaggerfallHero
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      thanks
    2. Clevon
      Clevon
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      Patch for Purists v4.0.2 no longer contains the expansion delays. The mod author has moved those features into a new mod called 'Expansion Delay'.  You can use v4.0.2 of Patch for Purists and this mod without conflict, as long as you don't try to also use Expansion Delay at the same time as this mod.
  9. x420xSmokesU
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    does the mod manager download work or do i need to insall anually if so where do i put the file
    1. KillerBeer
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      Well, I do not use Mod Manager myself, so can't really say if and how it works. Manually, you just place the .esp file into Morrowind/Data Files folder and then enable it in the launcher.
  10. IamThermite
    IamThermite
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    Is this mod okay to use on an existing save if I haven't encountered the Dark Brotherhood yet?
    1. KillerBeer
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      Haven't tested it that way, can't say for sure.
  11. Lucas9
    Lucas9
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    This is probably the oldest Morrowind mod (by upload date) on Nexus that is still great 11 years later.
    1. LordBluBlood
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      Idk man, Better Bodies mod came out 2 years before this one.