17 meshes, mainly buildings, by Thann. There are 3 very unique organic buildings. And a tower and 2 house set of matching buildings with interiors, and a wall, pole, and door mesh for them. Also a table, bench, pillar and special non-animated drunk mesh. If anyone is inspired to animate the drunk, it would be very, very welcome. Thann is reach
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17 meshes, mainly buildings, by Thann. There are 3 very unique organic buildings. And a tower and 2 house set of matching buildings with interiors, and a wall, pole, and door mesh for them. Also a table, bench, pillar and special non-animated drunk mesh. If anyone is inspired to animate the drunk, it would be very, very welcome. Thann is reachable at the Elder Scrolls Forums.
With the exception of the door, everything is entered as statics.
It's OK to retexture these models and to convert them for use in Oblivion.
Also included are three goblin retextures by Thann. They are entered in a separate esp, as only the goblins need to be Tribunal-dependant. I used the goblin creature entries as a start, so the stats and sounds would match the Tribunal goblins. You may adjust them as needed, but if doing so gives you an animation missing error, you may need to re-enter the goblins. The editor has a tendency to suddenly not recognize animations in esps when a creature's info is changed.
Both of the esps were cleaned with TESTool and checked with TESAME.