Morrowind
Silt Strider Splash Screen from my UI Project

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Markel9875

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Hi all!
I recently started working on my UI project again. Here's a finished (for now) splash screen that I completed recently. All assets from this splash screen were created from scratch. The font is the Open Source "Pelagiad" font the OpenMw project uses, the background was created by yours truly, and the Silt Strider was traced by hand in illustrator to recreate the "hand drawn" effect the game's original splash screens had.

I plan to create a large number more of these, and have support for various aspect ratio monitors at high resolutions. In fact, the full res version of this particular splash screen is 4096x2160, full 4K. I can crop it down to a number of high resolutions including ultrawide, standard 16:9 & 16:10, and 4:3.

Let me know if you have any critiques or suggestions, and I'll try to implement any important changes going forward. :)

7 comments

  1. Otis_Geo
    Otis_Geo
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    Ah, I've planned to do something similar on my own, tired of those low poly creatures on vanilla splash screens.
    I agree with Melchior, text should be reduced or even deleted. C'mon, only true fans play in Morrowind these days, and everybody knows what Silt Strider is. After a week of playing, text fill fed up everyone, (just remember Skyrim and its tips, even devs made an option to turn them off) but amazing pictures are not the same. You can look at them forever and never get bored during loadings (I'm just recalling my experience of Morrwind).
  2. MelchiorDahrk
    MelchiorDahrk
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    Cool style!

    edit: only critique I'd give is that the text seems a bit too up front. Maybe add a touch of transparency and reduce the font size by 2 or more. Let people enjoy your trace work first and read the text second.
    1. starwarsgal9875
      starwarsgal9875
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      Honestly, I'm kind of on the fence of having the little anecdotes as text in the first place. The idea came from the Xbox splash sceens but those aren't exactly subtle with them. Future Bethesda games splash screens pull it off a lot better because the text is procedurally generated (not part of the image itself) and the splash screens are designed specifically around it.

      I might just go back to the PC style splash screens, with just the name of the prevalent thing in the scene, this one just saying "Silt Strider". It was a much more subtle way of doing things that was still informative.
  3. Aluraine
    Aluraine
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    You nailed the sketch turned 3D style of the vanilla load screens, I hope you finish this project soon!
  4. DassiD
    DassiD
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    Looks perfect! Will you do the main menu too?
    1. starwarsgal9875
      starwarsgal9875
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      The assets for the main menu are still in the works, but yes, I plan to.
  5. PikachunoTM
    PikachunoTM
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    Awesome job!

    I still have those old UI files you'd done from years ago, this looks like it'll be the real deal! :D