Morrowind
Redoran WIP outside

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tygirwulf

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An outside shot. As with Velothi and Hlaalu, the Redoran set had some challenges with texture mapping.  The main outside wall texture is also an inside wall and floor texture. I wanted it to blend in with the landscape a bit, presumably made with the sort of dirt widely available in the region.  The street texture isn't mine.

3 comments

  1. hicks233
    hicks233
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    It's entirely possible to separate the texture references so that you can have independent interior and exterior textures. You can make each mesh unique if you wish. You'd need to use nifskope or something similar to edit the texture paths for each mesh and then include the meshes with the download also.
    1. tygirwulf
      tygirwulf
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      Thank you! I remember messing around with Nifscope to customize armor textures Oblivion ten years ago, so I don't know why I never thought of using it for Morrowind's screwy texture references. Can it fix stretched out texture mapping too? Or will I need a modelling program?
    2. hicks233
      hicks233
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      Now that's bringing back some unpleasant memories... I must have spent hours trying to fix the uv maps in nifskope. It can be done, but will require a lot of patience, more than I have certainly. I edited a set of textures for the Redoran interiors and trying to get them to match up was such a nuisance that I just let the project slide.