hand modelled terrain test

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  1. Zobator
    • supporter
    • 272 posts
    • 14 kudos
    So is this a mesh covering the terrain or what? What about performance?
    1. PeterBitt
      • member
      • 170 posts
      • 62 kudos
      Yes, its a mesh replacing the original terrain. Since I made a simplified collision mesh, split in small parts, the performance is actually great. Since the collision mesh has only around 5k polies while the vanilla one has 8k, the performance should actually be better.
    2. Reizeron
      • member
      • 414 posts
      • 44 kudos
      Isn't original terrain still there, just "underground" now? Or did you manage to somehow get rid of it altogether?
    3. MelchiorDahrk
      • supporter
      • 996 posts
      • 80 kudos
      I feel like you could get rid of it altogether if you deleted it from the ESM perhaps... but I bet it's still underneath in Peter's test. However, I would imagine it will just get rendered, not be in the collision calculation since nothing is colliding with it.
  2. Ferretmyster
    • member
    • 711 posts
    • 73 kudos
    This is really good actually. I know that for Tamriel Rebuilt, I suggested something like this to fill in the ocean where skyrim, cyrodiil, and black marsh are. Just to make it seem like there is more outside of morrowind, just you cannot go to it. And also so that you can fully explore the terrain on your map menu, and not have there be more to the map you cannot go to. Are you planning on using a bird eye view of vvardenfell to create the textures?