Mallorn Trees in Tamriel Rebuilt
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8 comments
Thanks for featuring my mod in this way. I like what you're doing here on Nexus!
So I swam over and to my surprise they were everywhere!!! So I decided to follow them to Firewatch and when I entered the city they were there too After 2 hours of play testing I have only notice 2 or 3 Mallorn trees that conflicted with a fence but all were minor things easily ignored.
I have walked (and swam) all the way to Port Telvannis and your trees are everywhere!
My guess is that they are replacing Vurts African trees that I was using.
Oh ya, that picture you and BlackMaid like was taken with the new shader order I am using.
SSAO HQ
Luma Sharpen
under water effects
under water interior effects
sunshafts
bloom soft sky
colour mood shader
adaptive HDR 3
The other more colourful pictures were taken with this shader order:
Aple's gamma shader fix
SSAO HQ
bokehdof
Both underwater effects
Sunshafts
Bloom Soft Sky
Adaptive HDR 3
which are all available over at the official forums shader development thread or you can PM me and I'll give you my entire shader collection already in .fx format.
@TamrielRebuiltTeam; I am just noticing far across the water from Port Telvannis the Mallorn trees mixing with your old tree models that need replacing. I will be testing them there as I move deeper south.
I also found a bug in one of the quests that I will be reporting on your forum. Basically where you agree to befriend a traveller on their way to Tel Ouada. So he was following me and he got lost (he is too slow) and then I fought a bandit and then I was about to enter Tel Ouada when all of a sudden the speech window popped up and it was starting to go all wacky. I couldn't close the window as it kept engaging the same conversation over and over again in super sonic speed. I have a video of the event which will take some time to upload but I will do it over the weekend.
This is my favourite....the light is so soft