Morrowind
Mallorn Trees in Tamriel Rebuilt

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Psijonica

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8 comments

  1. FastBlackCat
    FastBlackCat
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    What a beautiful set of images, Psi! And thanks for the links, I'm tracking them for when I tune up my Morrowind game again.
    1. Psijonica
      Psijonica
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      • 99 kudos
      I'll send you some new ones later especially for the bitter coast area
  2. MelchiorDahrk
    MelchiorDahrk
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    Hot DAMN, Psijonica! Your game settings really help breath some new life into those trees of mine. Those last couple of images where you placed them around the city are really breathtaking. And I agree with BlackMaid on that 2nd to last screenshot - excellent.

    Thanks for featuring my mod in this way. I like what you're doing here on Nexus!
    1. Psijonica
      Psijonica
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      Thanks MD but I didn't do anything special really except install your mod and run the distant land generator in mge. I was standing right out side Tel Vos and enjoying your fabulous tree when I noticed in the distance across the water on the mainland (Tamriel Rebuilt, Fort Firewatch area) that your Mallorn tree where there! They are so big and tall that you can't miss them

      So I swam over and to my surprise they were everywhere!!! So I decided to follow them to Firewatch and when I entered the city they were there too After 2 hours of play testing I have only notice 2 or 3 Mallorn trees that conflicted with a fence but all were minor things easily ignored.

      I have walked (and swam) all the way to Port Telvannis and your trees are everywhere!

      My guess is that they are replacing Vurts African trees that I was using.

      Oh ya, that picture you and BlackMaid like was taken with the new shader order I am using.

      SSAO HQ
      Luma Sharpen
      under water effects
      under water interior effects
      sunshafts
      bloom soft sky
      colour mood shader
      adaptive HDR 3

      The other more colourful pictures were taken with this shader order:

      Aple's gamma shader fix
      SSAO HQ
      bokehdof
      Both underwater effects
      Sunshafts
      Bloom Soft Sky
      Adaptive HDR 3


      which are all available over at the official forums shader development thread or you can PM me and I'll give you my entire shader collection already in .fx format.

      @TamrielRebuiltTeam; I am just noticing far across the water from Port Telvannis the Mallorn trees mixing with your old tree models that need replacing. I will be testing them there as I move deeper south.

      I also found a bug in one of the quests that I will be reporting on your forum. Basically where you agree to befriend a traveller on their way to Tel Ouada. So he was following me and he got lost (he is too slow) and then I fought a bandit and then I was about to enter Tel Ouada when all of a sudden the speech window popped up and it was starting to go all wacky. I couldn't close the window as it kept engaging the same conversation over and over again in super sonic speed. I have a video of the event which will take some time to upload but I will do it over the weekend.
  3. gucky2010
    gucky2010
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    Brilliannnnnnnnnnnnt
    1. Psijonica
      Psijonica
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      Awe gucky2010... you're making me blush
  4. BlackMaid
    BlackMaid
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    This trees reminds me to sequoias....fantastic showcase of this mod.
    This is my favourite....the light is so soft
    1. Psijonica
      Psijonica
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      • 99 kudos
      Yes I love this one too. I wanted to make it the main pic but I was too lazy to change it