Morrowind

The feats presented in this pack are 5 metamagic feats based in Dungeons and Dragons, if you choose one metamagic feat press shift+X to show the metamagic feat menu and select the feat, the feat will be applied to the current spell for one cast

==Effects==

--Enpower Magic--
This metamagic feat duplicate the magnitude of the spell, its governing skill is Conjuration, the cost of the spell will be calculated using this formula:
constant=((100 - conjuration)/100, 2)
multiplier=2.5*constant
new cost = magicka cost+(magicka cost*multiplier).
This feat has a restriction: it only work with spell with magnitude.

--Extend Magic--
This metamagic feat duplicate the duration of the spell, its governing skill is Illusion,  the cost of the spell will be calculated using this formula:
constant=((100 - illusion)/100, 2)
multiplier=1.5*constant
new cost = magicka cost+(magicka cost*multiplier).
This feat has a restriction: it only work with spell with duration.

--Quicken Magic--
This metamagic feat makes the spell cast instantaneous with out animation, its governing skill is Mysticism, the cost of the spell will be calculated using this formula:
constant=((100 -mysticism)/100, 2)
multiplier=2.25.*constant
new cost = magicka cost+(magicka cost*multiplier).
This feat has a restriction: it only work with spell which is range is target or self, no touch spells

--Maximize Magic--
This metamagic feat match the minimum magnitude with the maximum magnitude of the spell, its governing skill is Destruction, the cost of the spell will be calculated using this formula:
constant=((100 -destruction)/100, 2)
multiplier=2.*constant
new cost = magicka cost+(magicka cost*multiplier).
This feat has a restriction: it only work with spell with magnitude and its minimum magnitude must be different from its maximum magnitude.

--Widen Magic--
This metamagic feat duplicate the area of effect of the spell, its governing skill is Alteration,  the cost of the spell will be calculated using this formula:
constant=((100 - alteration)/100, 2)
multiplier=2.25*constant
new cost = magicka cost+(magicka cost*multiplier).
This feat has a restriction: it only work with spell with an area of effect

==Acquisition==
To acquire this feats there are to ways first is with a new game after the character creation, your character has the same class as the pack; in this case sorcerer, a menu will appear and you can select one feat from the list

The other way is to wait until appropriated level and talk to a npc with the class from the pack; in this case sorcerer, after selecting the topic my trade a new topic will appear in the dialogue the new topic is Special Abilities from there after closing the dialogue window the menu to select the feats will appear

==Requirements==
this requirements will be calculated each time the game loads be a new game or a save game, the requirements are as follow:

--Same Class:
The player with the same class will be able to pick a new feat each 3 levels, and the skill requirement will be 25 of base skill of the governing skill of each feat.

--Different Class, Same Specialization:
If the player has a different class but the class has the same specialization they will be able to pick a new feat each 5 levels and the skill requirement will be 50 of the base skill of the governing skill of each feat.

--Different Class, Different Specialization:
If the player is no the same class nor has the same specialization, they will be able to pick a new feat each 10 levels and the skill requirement will be 75 of the base skill of the governing skill of each feat.

==Closing Words==
Each pack will have different class or specializiation so if the player is not able to pick feats at certain level for a class they may be elegible for other feats of other classes or specializations 

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darksatanas

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