Morrowind

The process I use when making my textures is relatively straight forward.


For up-scaling textures I followed kartoffels video of getting ESRGAN running (Setup ESRGAN) and followed her tutorial on how to work with ESRGAN (using ESRGAN). The models used in the ESRGAN process are:


  • 1x_1xBC1NoiseAgressiveTake3_400000_G - noise model
  • 4x_-UniScale-Interp - what does the up-scaling (I use this model as it makes the best look, in my eyes, with the style process in photoshop)

After that is complete i head into photoshop and begin recording a process to automate my style, which goes like this:

  • Open the file (this is important to have this in the recording otherwise you will run into issues)
  • Increase the size of the texture by 125%
  • Go to filter gallery, apply the dry brush filter: brush size 5, brush detail 6, texture 1
  • Decrease the size of the texture by 80%
  • Go to filter gallery, apply the accented edges filter: edge width 1, brightness 22, smoothness 5
  • Save the file as a .dds file (using NVIDIA dds tools [It does work on AMD just don't have access to everything available]) in DXT1 compression (BC1) IF the texture doesn't have an alpha channel, or (i did it for all because I'm lazy) DXT5 compression (BC3) if it has an alpha channel
  • Close the image (this is also just as important, otherwise you will run into a continuous loop of doing the style on the same image as i just now experienced)
 
After that I stop the recording then immediately begin the automation process.

Updated 2/14/2023

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DieuDeGlace

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