Many people may want to change default governing attributes for one reason or another. Here is how you can do it:
1) Open SensibleLeveling.esp in openmw-cs or the construction set.
2) Choose Mechanics, scripts.
3) Look for KI_levelUp script, and edit it.
4) Scroll down to line 1958 and you should see something like this:
; Calculate total accrued bonus for each attribute
; To change governing attributes change them here
set BonusSTR to ( BonusAcrobatics + BonusArmorer + BonusAxe + BonusBluntWeapon + BonusLongBlade )
set BonusINT to ( BonusAlchemy + BonusConjuration + BonusEnchant + BonusSecurity )
set BonusWIL to ( BonusAlteration + BonusDestruction + BonusMysticism + BonusRestoration )
set BonusAGI to ( BonusBlock + BonusLightArmor + BonusMarksman + BonusSneak )
set BonusSPD to ( BonusAthletics + BonusHandToHand + BonusShortBlade + BonusUnarmored )
set BonusEND to ( BonusHeavyArmor + BonusMediumArmor + BonusSpear )
set BonusPER to ( BonusIllusion + BonusMercantile + BonusSpeechcraft )
5) Put the BonusSkills behind the attribute you want. For example, this would set all melee weapons skills to increase the Strength attribute:
; Calculate total accrued bonus for each attribute
; To change governing attributes change them here
set BonusSTR to ( BonusSpear + BonusAxe + BonusBluntWeapon + BonusLongBlade + BonusShortBlade + BonusHandToHand )
6) Don't forget to go into Characters, Skills and change the governing attributes to match.
7) Make your changes, save the file, start up a new game, and enjoy.
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