Morrowind
Violet Coprinus with Zbrush

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Lougian

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I just began to sculpt with Zbrush, this is only my second time. If you have any advice, go ahead.

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5 comments

  1. maczopikczo
    maczopikczo
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    You're very talented.
    Your VC here seem very high poly (for our games' standards) but they'd be awesome for normal maps to be used on the same models in low-poly version. You can make true miracles this way.
    1. Lougian
      Lougian
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      Yes, this mushroom have something like 1 million polys
      But it's not to ugly in low polys
    2. maczopikczo
      maczopikczo
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      There are a few very good tutorials about baking normal maps from hi-poly meshes onto low poly meshes. I know that Morrowind doesn't support normal maps, but how about baked normal maps?
    3. Lougian
      Lougian
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      baked normal maps ? What do you mean ?
      With MCP morrowind can handle Bump map even it's hard to get a good result.
    4. maczopikczo
      maczopikczo
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      Scratch that. I was in a thick green haze when I wrote it. I don't even know myself what I meant. Possibly I thought that normal maps could be kind of "stamped" onto a model without increasing the number of its polys - "bypassing" the need to use normal map at all. But as I say, green haze was all over me, so it could be anything.

      Normally, baking a normal map means you can make a normal map from hi-poly model (in Blender or with dedicated software), and then use it on your low-poly model. It's the best (if time-consuming - you need two versions of your model: hi-poly and low-poly) method of making beautiful, detailed normal maps. But the game engine must be able to recognise normal maps anyway, so it's irrelevant for Morrowind - but you could read more about it for your Oblivion models.

      I guess you possibly could use these models for baking bump maps - much like you would bake normal maps. But it's only my guess.