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  • Morrowind Museum Community Project Versions

    please post your version of the save and what you added...

  • Recommended Graphics Mods

    A set of texture replacers that are true to vanilla, or enchances it greatly. I will add more replacers whenever I feel it's necessary.


    HD Vanilla Textures (install first)
    https://www.nexusmods.com/morrowind/mods/45247

    Robert's Bodies
    https://www.nexusmods.com/morrowind/mods/43138

    Ket's Swirlwood Furniture retexture
    https://www.nexusmods.com/morrowind/mods/45127

    Ket's Paper Lanterns Retexture
    https://www.nexusmods.com/morrowind/mods/45123

    Ket's Potions and Beverages Retexture
    https://www.nexusmods.com/morrowind/mods/44781

    Soulgem Replacer
    https://www.nexusmods.com/morrowind/mods/44117

    Ash Vampire Reworked
    https://www.nexusmods.com/morrowind/mods/43633

  • Dwemer Rebirth Project Features

    Features: 

    Over 200 new meshes added to the Dwemer resource pool thus far.
    Please not: All meshes are released as a work in progress and each
    ruin will see meshes improved as time goes by.

    Dwemer books have been re-textured to look old and dirty.

    Working elevators for tower access and lower levels.

    Dwarven rune cubes introduced with their own special uses.

    Player can raise Armourer level by repairing items/ machinery within the ruins.

    Extended pipe set including valves, gauges, flanges and more.

    Scripted events.

    Usable items. If it has a name. Click it!


    Future additions:

    Usable machinery.

    Usable scrap metals.

    Deep Watch Abyss c...

  • Compatibility

    Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially mods that make changes to the landscape or
    add new buildings.

    Not compatible with:
    - Mods that alter the landscape in any way. Conflicting landscape edits
    will cause major issues where buildings or other static objects become
    submerged and can't be viewed or accessed as intended.
    - Mods that add new buildings. Same issue as above.
    - Mods that alter meshes such as trees and rocks. Morrowind Rebirth was
    built with a specific set of tree/rock meshes and will not work well
    with other tree/rock replacers.

    Compatible with:
    - Mods that alter stats (value, weight, weapon speed etc) will conflict,
    but are...

  • Recommended Gameplay Mods

    Djangos Dialogue
    Adds new entries to 'litte secret', 'background', 'services' and much more.
    http://www.nexusmods.com/morrowind/mods/37328/?

    LGNPC - Dialogue Only
    Adds less generic dialogue responses that help define an NPC's personality.
    http://lgnpc.org/dialogue-only-downloads

    Nastier Camonna Tong
    This mod adds more offensive greetings to members of the Camonna Tong.
    http://www.nexusmods.com/morrowind/mods/22601/?

    Visible Mournhold Temple
    Makes the Mournhold Temple spires, as well as the Palace, visible from all Mournhold locations.
    http://www.nexusmods.com/morrowind/mods/42247/?

    Mountains of Mournhold
    This mod adds a mountainous landscape behind the walls of Mournhold.
    http:...

  • How to update an old save-game

    Description
    A lot of people ask me about save-game compatibility between patches. This is actually not a problem if you  use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and save-games. Currently it is the only tool that systematically prevents NPC doubling. It
    combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players".

    Download the program here: http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

    Here are the recommended steps from the Wrye Mash readme:

  • Tamriel_Data naming scheme

    General prefixes and suffixes
    Race Prefixes:
    Com = Not specific to any race
    Cr = Created by animals or beast races (Goblins eg.)
    Arg = Argonian
    Bre = Breton
    De = Dark Elf
    He = High Elf
    Imp = Imperial
    Kha = Khajiit
    Nor = Nord
    Orc = Orc
    Rga = Redguard
    We = Wood Elf
    Dwe = Dwemer
    Dae = Daedric
    Aka = Akaviri (summarizing the Akaviri races for simplicity and legibility)
    Fal = Falmer
    Ayl = Ayleid
    Rea = Reachmen
    Mao = Maormer
    Province Prefixes
    Glb = Not specific to any province
    Sky = Skyrim
    Mw = Morrowind
    Cyr = Cyrodiil
    Ham = Hammerfell
    Hig = Highrock
    Bkm = Blackmarsh
    Els = Elsweyr
    Val = Valenwood
    Sum = Summerset I...

  • Original Description

    Starting with release 1609, Tamriel Rebuilt and Project Tamriel will move to a new data structure. TR_Data, PC_Data, Skyrim_Data are
    out, Tamriel_Data is in, and a host of changes come with it!

    Culminating from a year of hard work, Tamriel_Data contains a unified
    file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the
    first adopter.

    Not only will this make assets from both projects available to each other and third party modders, but the assets
    are organised in a logical, easy to navigate syntax, enabling our
    modders to create content more easily. An object id will now have the
    context that was previously only known by trial, error, and experience.


    It will probably not quite loo...

  • So we're on The Nexus - introduction to MWAT

    You may have watched the Pix and Vids and wonder : how by the Nine am I going to escort the Telvanni Bride to her Zainab Husband, Reeh-Jah to Ebonheart, or Itermerel to Pelagiad in such a dangerous world?

    Yes! That's the spirit! Foes that could easily wipe out an entire town with one blast are no match for such feeble companions. I will leave the solution to you. Do yourself a favor and keep the save from right before the journey.

    If you have a hunch that this version of Vvardenfell is pretty dangerous, you're right. May i suggest you find Reeh-Jah first and stay away from Ebonheart for a while? Up to Level 20 he'll be quite an asset.

    It can be done. I've had L50 Nerevarines successfully escorting distressed damsels all over ...

  • Coming up in UMOPP version 1.1

    Recently, I'd released UMOPP 1.0, expecting it to be the the last non-.esm edition of UMOPP, however I've run into quite a few issues which I only noticed after completely going over each of the plugins again. Many of these were minor issues, however, and were easily fixed, however I spaced out for one thing I'd promised -- "firemoth_cat" never made a home trip. He was properly disabled, but he never made it home. This will be fixed in the next patch, no worries. A small list of other fixes include:
    ***
    -Removed previous ownership flag setting for the Berandas Propylon Index -- looking over the dialogue has changed my mind, and has allowed me to remove three (now) unnecessary references for greater compatability. (UMOPP_master_index.esp)(UMOPP_master_index_T...

  • UMOPP

    I have plans for UMOPP.

    Currently, UMOPP is a series of .esps which fix many of the issues in the Official Plugins. However, the large number of plugins tends to be a turn-off for load order, causing load lists to become cluttered and disorganized. 

    Fortunately, I plan to rectify this.

    What began as "Official Add-Ons Enhanced" has taken one step backwards, two steps forward into UMOPP, as I've begun a complete re-write for OAOE which will have a dependency on the final version of this: "Official Plugins Fixed," which will be in .esm format of the combination of these fixes with the original "Official Add-Ons" combined into one (or separated in case you may only like one or two of the add-ons). Once I have accomplished that...

  • "A Strange Plant" updated to version 1.2

    Brings the Nirnroot to Vvardenfell.
    A simple, non-intrusive and bug-free quest mod.

    This mod adds a number of non-respawning, lore-friendly "Nirnroot" plants to Morrowind.
    In a questline with multiple stages you will meet Erlandil, an Altmer-Alchemist from Summerset Isle and help him collecting those rare plants.
    The quest starts naturaly as you play (by picking-up a Nirnroot) and continues relieable and solid, without bugs or illogical tasks.
    I believe the final reward is something to look forward to and to keep you motivated for this rather long quest, wich you will propably have in your journal for a while.


    Changelog:
    -------------------------

    v1.2 - optimized texture sizes
    v1.2 - balanced rewards and pri...

  • About compatibility and next update

    Hello everyone!

    As some users mentioned in the comments, this mod have some compatibility issues when using the .esp file of the 2.0a version of Vurts Leafy West Gash II (released in December 29, 2011) and also with any grasscover mods.

    For the first, I made a compatible version with the concerned mod few months ago (I will explain more why it is still not released at the time I wrote this later below), removed the misplaced trees and moving few of them in the modified areas.
    And for the latter, the temporary solution may be to use the MW Mesh Generator for regenerating the grasses in a new .esp if you feel in ease with this tool.


    Going into the details about why no update since a while, I finished more than the half of the next ver...

  • Mages Guild Review by Denina

    I've enjoyed watching the evolution of this mod. When Magistrate asked my opinion of the 3.5 version, my thoughts were 'super concept, so-so execution of said concept.' I outlined some areas I thought needed work and he pursued those fixes with an enthusiasm I had not seen in quite some time. As a result, I enjoyed watching 3.5 become a better version of itself.

    Then, Magistrate sent me a PM saying he was reworking the whole thing. Somehow, I just knew that this was going to be even better. I could hardly wait to check it out. A few days later, he sent me the updated version and I loved it.

    I think 4.0 is a far superior mod to 3.5 and I highly recommend checking it out. The responsibilities and perks of being Archmage matter now and it's a much nee...

  • Mages Guild Review by Patrograd

    Mages Guild Rewards (2003) Review by Patrograd

    I am not much of a fan of house mods (which is what this basically is). I have difficulty with the concept that the player can get off the boat as a penniless convict and walk straight into a comfortable residence like a castle or a manor somewhere and live like a king. As a result, i have generally avoided such mods such like the plague. I'd much rather do what my chracter would do....break into someones house or shop, kill any occupants and use it for my base.

    This particular house mod is out of the ordinary though, because although I'd rather, as a low level character, live something of a hand to mouth existence as described above, there comes a time when I seek more comfort in my existence.

    Le...

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