Creation Kit and Modder's forums
They're, naturally, pretty empty right now. We'll work on moving over some of the main threads from the Fallout 4 and Skyrim "Mod Talk" forums in due course.
While this news isn't exactly major, I know of several mod authors who've bemoaned not having a dedicated place to talk about this topic without threads being lost amongst general modding talk on our forums, and I wanted to bring this to their attention.
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A moderator has closed this comment topic for the time beingOn a different note, I was hoping that there might be someone making, or, has made, a Heaven's Lost Property mod... I can just see Nymph using Fus - Ro - Dah in place of the original's "Paradise Song" ... Might be a bit harder (or impossible at this time) to do Icarus' "Artemis Missiles"... BTW, for those who want to know, Heaven's Lost Property is aka as Sora no Otoshimono ...
I'll try to check this forum weekly at least for a possible "Yes, here is what I called the mod" reply...
"The Creation Kit is free to anyone with a PC copy of Fallout 4 and a Bethesda.net account. Download the Bethesda.net Launcher, create a Bethesda.net account and log into the Bethesda.net Launcher. You can install the Creation Kit from the Launcher."
1.) Bethesda.net Launcher: http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe
You're Welcome =)
-Silencer
if beth hired Dark0ne and the team
you can be damn sure beth would fire todd howard and give them his job =/...
im actually surprized howard STILL his job considering the fact that
they 1st try to stick paid for mods into action, 2nd rise the price tag off the season pass
and <3rd strike>... stateing "nukaworld is the last dlc"... making the rised pricetag a complete rip off...
if howard worked for me i'd have thrown him out the second the 3rd strike get laid down =/...
@Dark0ne
Cheers for helping the modding community as much as you guys and girls have ,
lets hope that things continue to pick up, and repair the wounds from the recent event with the mod thieves taking stuff that dont belong to them =/... it sucks as we're still recovering the trust lost because of the paid for mods =/....
Keep up the awesome work
<edit>
@crimsonhawk87,
mmm my guess is if beth teamed up with Dark0ne, they would lose out because on the nexus they wouldn't have control of what happens with the mods.. and thank f**king god... if they did it'd be the end of the modding community =/... (if paid for mods have anything to say about it)
Bethesda will end up charging for mods in the future, when they get this worked out. If they control the creation kit they can eventually state in the rules that you have to put the mod on their site. Then they will charge for it.
ESO = Failure went free to play. Doom = Failure had to release free demo and extend it. cannot say much about FO4 because I did not buy it, but have read the fiasco over charging too much for season pass and poor dlc content.
They should concentrate on making a decent game that we do not have to fix instead of raping peoples wallet. Almost as bad as EA!
Because Bethesda wants to eventually corner the market and be the by far largest and most used mod distributing site, that way they can more easily control what gets put out, growns in popularity, sinks ins popularity etc etc
I clearly remember the times when "tinkering with a game" was considered as totally evil and the pure existence of 3rd party tools on your homepage could get you into more trouble than you've ever asked for (Yeah, I'm looking at you, Eidos and Core Design.)
Speaking of which... being soft banned on Dark Souls 3 for ... well, I honestly still don't know ... reminded me painfully about the awesomeness of single player games and especially TES.
No one wants to lose another modder like Qarl over moderation issues.
And for the snarky few, lay off Todd Howard. He doesn't have say-so in the stuff you guys are obnoxiously trying to blame him for.
That's like blaming development for what marketing did.
I know that nothing will ever be bug/glitch free. Life is not even bug/glitch free. But programmers & designers take pride in their work. As do the modders. Even the first time modder. Sure it maybe a jacked up mod, but it was a first attempt. They try & try again then get better over time. Bethesda's Management 90% of the time does not give their employees or testers time that is needed to put out a product with more stable content. And it's not only Bethesda, it's not only game companies either.
Take "American" Football as an example. Our NFL teams sign & pay a college student an obscene amount of money to play a game on a higher level, based off of their performance during a competition for said college students. Without even stepping foot on the professional gridiron before the first day of the regular season and becomes a starter that same day because of the money that they paid in the contract. Because they have to justify the money spent.
I'm not claiming that should be an excuse. Just the opposite, we need to do more training. More testing. More developing before being released out into the professional world for anything. But companies don't see that. To them, it's the bottom line. Are we in the "Black"? Or are we in the "Red"?
How many gamers out there would accept a game company asking for more time to test & fix a game, because the company knows they are not going to make the release date? I'm assuming that a high number would accept it if it was no more than 6 months, because anything longer would mean that said gaming company shouldn't be in business. But, it's still what I've always said when it comes to any business Manager/CEO/CFO in any trade always says. It's the "Sticker Price" shock syndrome....."How much is it going to cost me today?" then saying it a different way, as it should be..."How much am I going to make/save in the long run?"
That's something that anyone that ever runs a business, or thinks about running a business, should keep in mind. I understand that it can't be said all of the time. There are limits to how much money can be bled out before you call a ToD (Time of Death)...but it still should be kept in mind. Fans/Gamers would be a lifelong supporter of anything if it was treated more of the latter, than the former.
That's just one BadWolf's way of thinking. Just an opinion....because opinions are like a**holes, everyone's got one.
BadWolf
Unfortunately Bethsoft has become a large company. Historically large companies have had problems creating things people like. They're better off letting entrepreneurs create good products, then buying them and maintaining them. They're not really good creators anymore. Bureaucracy does that to a company.
https://www.youtube.com/watch?v=oy5XV-bYjck
But you now have me wondering. Is it a problem with the NMM or the website itself that you can't download updates?
BadWolf
Hanem, vannak, akik pénzért akarnak árusítani olyan munkákat, amit végeztek, részben de bizonyára ingyenes vagy olyan szoftverháttérrel, amit megszereztek. Ez pedig nem a jószolgálati kategória... teljesen függetlenül a létrehozott produkciótól! Ez kemény üzlet... és adózatlan!
Az engedélyezési jólszituáltság meg kimondottan KULTURÁLTSÁGI kérdés!
Vélelmem, hogy alapból engedett kell legyen a termék honosítása vagy bármilyen formátumú terjesztése.... hiszen ezért jött létre... vagy ha nem, akkor a letöltése is csak pénz ellenében lenne, külön felhasználási kötelmekkel és feltételekkel... de itt ehhez, kinek, melyik alkotónak volna joga?
"... How much splashing ! If anyone is doing anything for others and is published , it is no longer hers ... just the name indicates , and for requests to that adopted in the work experience to give the user .
But , there are those who want to sell a work for money, they have done , but certainly partly free or a software background , we acquired . This is not the good offices Categories ... completely independent of the produkciótól up ! It's a hard business ... and untaxed !
The licensing jólszituáltság a specially cultured BENEFIT question!
The presumption that the fund should be localizing products or distribute in any format .... since it was set up so ... or if not, then the money would be download only against separate conditions of use and the constraints ... but you gave here everyone, which would constitute the law ?"
That's as close as it got. I'm not sure what this individual is asking, though.
Console Mods and Bethesda.Net
1. Allowing modders to produce mods for console users is a good thing.
2. A major games studio putting modding at the heart of its longevity strategy is a good thing.
3. Having alternative sources of mods is a good thing. As long as Bethesda.Net does not seek to be the Exclusive source of all mods, then its presence is an opportunity rather than a threat.
4. Mods for consoles will by their nature need to be packaged in a certain ways to allow them to run.
Modding Piracy and Theft.
1. Regardless of legal technicalities, using someone else's work and claiming it as your own is morally wrong. There is no justification for it. Ever.
2. A mod author is entirely within his rights to withhold his work from Games, Workshop, Bethesda.Net or indeed the Nexus. They don't need to justify this. It's their work. The don't want to offer their work to console users, then so be it. You gave a number of possible reasons for this, but the most important one is "because I don't want to." End of.
3. Several authors have for various reasons moved work form this community. Regardless of the reasoning for moving, their right to do has been honoured. When others have uploaded their work without permission, Nexus has acted to remove it.
4. When third party commercial rights have been infringed, Nexus has acted pro-actively to remove the offending content.
5. Nexus has done this because without it, modders will simply stop doing it. My largest mod took me around 1200 hours to do. If i had even an inkling that my work would have been stolen by others and presented as theirs, I wouldn't have done it.Back then their were very few choice about where mods are released. My work was uploaded without permission to other sites, but they were small rogue modding sites. Some of the darker forces at work on the periphery of the modding community are the reason I no longer release mods. I still mod, but I don't release.
6. Bethesda needs to understand this. Allowing thefts to occur and doing nothing about it will lead to a reduction in large scale modding of their games. If you want mods, you need mod authors. If you want mod authors you need to protect them and their work. Bethesda games are the most modded out their. This community if largely responsible for that. Nexus has zealously protected Mod Authors from abuse and their work from theft. Bethesda needs to recognise that they have a moral obligation to do this as well or risk killing the community it is trying to nurture.
7. If Bethesda.Net does become a robust community resource, over time Mod Authors will use it. The Steam Workshop has learned lessons and is moving forward. Indeed several excellent mods have been released exclusively to that site.
The Way Forward.
1. Clearly, much depends on Bethesda recognizing that there is an issue.
2. They need to establish a moderation service. It does not need to be a paid service. A group of community volunteers would gladly do the job for free. That's the thing about the modding community. We all do what we do because we love what we do. It's not about the money. One of the consequences of Bethesda's on going hands off approach to the community that mods their game is that at times its clear they don't understand us. The missteps over paid mods is an example of this.
3. Another example of this is their lack of empathy for modder's work being stolen is another manifestation of this. When their work is under threat (Skywind/Morroblivion) the call the lawyers, because that is how big companies protect their interests. It will take them time to get this right. It will be interesting to see reactions if the shoe is ever on the other foot. What would they do if a Bethesda.Net exclusive mod was uploaded to another site in violation of the mod authors wishes.
4. As a community we need to stay patient and together. As Bethesda begins to see that the truly must have mods are not being delivered to their platform due to their policy, their policy will change. They get things wrong. The paid mod fiasco being an example of this. However, they do respond eventually to criticism, the paid mod fiasco also illustrates this.
5. In the meantime, modders keep modding. I am so excited to see the big mods that the CK will make possible. As a community we need to support our mod authors. If you know a mod is on Bethesda that has been stolen, write to them and complain. All of you. Insist of a robust scrutiny and moderation process is put in place on Bethesda>Net and don't use it until it happens.
As a community we can influence Bethesda, but only if we stick together.
I noticed there is something wrong with official forums - mods section is dead, but what happened exactly? (been semi-afk for several months...)
IS GIVE TODD A CHANCE