Minor tweaks to make the game work more how I think it was supposed to
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Donations
No donations accepted
At the moment this mod only does 2 things: • Slight increase in distance traveled by dodge roll. This makes it more possible to jump over those 2 tile wide puddles in the poison, fire and electric dungeons • The counter on the short sword's sheild that controls when the shield will fail to block is reset when you lower your shield. Now the shield has to be hit X number of times in a row before it'll fail to block instead of being able to fail immediately simply because you blocked an attack or 2 in the previous room