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Aradi147

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About this mod

These two mods rebalance the gunlance's shelling damage to make it more usable.

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DO NOT USE THIS MOD ONLINE WITHOUT TELLING OTHER PEOPLE THAT YOU'RE USING IT.

The gunlance's shelling damage in world is pretty good, so these mods might be just buffing it unnecessarily, so use at your own risk. 

There are two versions of the mod included. The first removes the level system (the game will still show a level under the type, but the level won't be used for damage calculation). and make the shelling damage scale of true raw. A Gunlance with 200 true raw will do roughly the same shelling damage as a level 4 shelling. This is affected by buffs.

The second version keeps the level system, but adds elemental and status damage to the shellings. The base damage will be the same as unmodded version, but the elemental extra damage will be hitzone dependent, and it would depend on your weapon's element. 

Scaling with raw details (Mod 1 only):

Motion Values:
Normal Shelling:
Shot 10 with 1 built in fire damage
Charged Shot 18 with 1 built in fire damage
Full Burst 14 with 1 built in fire damage and built in partbreaker level 1 (should stack with normal partbreaker).
Wyvern Fire 40 (Three hits) with 15 built in dragon damage.

Long Shelling:
Shot 16 with 1 built in fire damage
Charged Shot 40 with 1 built in fire damage
Full Burst 16 with 1 built in fire damage
Wyvern Fire 40 (Three hits) with 25 built in dragon damage.

Normal Shelling:
Shot 21 with 1 built in fire damage
Charged Shot 31 with 1 built in fire damage
Full Burst 19 with 1 built in fire damage
Wyvern Fire 45 (Three hits) with 15 built in dragon damage.

Wyrmstake (all types):
Ticks: 5 (slashing damage, affected by hitzones, still probably gonna nerf it)
Explosion: 25 (might nerf it too)

Elemental modifiers (Mod 2 only):

Normal Shelling
Shot 0.25
Charged Shot 0.4
Full Burst 0.35
Wyvern Fire has extra 20 built in dragon damage, but is unaffected by the weapon's element

Long Shelling
Shot 0.375
Charged Shot 0.825
Full Burst 0.375
Wyvern Fire has extra 20 built in dragon damage, but is unaffected by the weapon's element

Wide Shelling
Shot 0.5
Charged Shot 0.7
Full Burst 0.3
Wyvern Fire has extra 25 built in dragon damage, but is unaffected by the weapon's element

Wyrmstake (all types):
Ticks: 0.25 (might need nerfing)
Explosion: 0.5 (might need buffing)

Status modifiers (Mod 2 only):

Normal Shelling
Shot 0.5
Charged Shot 0.8
Full Burst 0.7
Wyvern Fire has extra 20 built in dragon damage, but is unaffected by the weapon's status

Long Shelling
Shot 0.75
Charged Shot 1.65
Full Burst 0.75
Wyvern Fire has extra 20 built in dragon damage, but is unaffected by the weapon's status

Wide Shelling
Shot 1
Charged Shot 1.4
Full Burst 0.6
Wyvern Fire has extra 25 built in dragon damage, but is unaffected by the weapon's status


Wyrmstake (all types):
Ticks: 0.25 (might need nerfing)
Explosion: 0.5 (might need buffing)

Credits:

MHVuze for the WorldChunkTool
HexHexHex for research into MVs and stuff.
CaoSlayer for suggesting adding status build up to shelling.
GodHi from the Mathalos Nest Server for not letting me play MHGU.
Xan from the Mathalos Nest Server for hearing me ramble and helping me not make this too OP.
Everyone in the MHW Modding and the Mathalos Nest Discord Servers for testing.
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