About this mod
Allows MR gunlance shelling to benefit from the 1.5x damage multiplier applied to all other fixed damage in MR.
- Requirements
- Permissions and credits
Example: Normal 7 fullburst against Great Jagras with Artillery 5
LR: 60 damage per shell (Total 300 damage, 360 with Capacity Boost)
HR: 72 damage per shell (Total 360 damage, 432 with Capacity Boost)
MR: 89 damage per shell (Total 445 damage, 534 with Capacity Boost)
Note that this change will apply to Wyrmstake Blast as well.
Example: Normal 7 fullburst against Great Jagras with Artillery 5 PLUS Wyrmstake Blast
LR: 60 damage per shell + 50 damage from WSB (Total 550 damage, 660 with Capacity Boost)
HR: 72 damage per shell + 59 damage from WSB (Total 655 damage, 786 with Capacity Boost)
MR: 89 damage per shell + 74 damage from WSB (Total 815 damage, 978 with Capacity Boost)
Without the mod, the damage in MR is exactly the same as in LR.
You can imagine why Capcom decided to put a limiter on shelling in MR. I've always wanted this mod so that I could use shelling in MR without bothering with all the micromanagement of WSB, but you do you. You'll see similar differences in the numbers with other shelling types as well; restoring the fixed damage multiplier brings MR shelling to about 80-90% the strength of vanilla MR shelling + WSB.
Note: The training room is low rank, go on an MR expedition or quest to see the changes.
Installation:
Just put the nativePC folder in your Monster Hunter World directory, the same place where the exe is located.
There's another mod that changes the same file, how can I integrate this?
Easy, just do it yourself! Download MHW Editor, open the wp07_param.w07p file of the mod in question, scroll down to the bottom, and there should be a "Shelling Multiplier" entry that is set to 0.67 by default. All this mod does is set that to 1, so do that and save it.
Credit to Synthlight and everyone else that has worked to bring us MHW Editor.