About this mod
This mod increases rate of rare drops and quantitiy per reward slot.
- Permissions and credits
Drop rates and quantities
The new drop rates and the new drop quantities are something like the following (technically not correct, but roughly the same). In short, very rare drops and ultra rare drops get closer to rare drops (but not the same; the order of rarity is maintained).
- Bonus rewards rate of rare drops (~9%), very rare drops (~5%) and ultra rare (~1%) drops are ~1.3, ~ 2 and ~3 times higher than vanilla respectively
- Quest rewards rate of very rare drops and ultra rare drops are ~1.2 and ~1.5 times higher than vanilla respectively
- Quantities of common drops, rare drops and very rare drops for both rewards are ~3, ~2 and ~1.5 times higher than vanilla respectively
Installation
Save nativePC folder within the mod file into MHW root folder like installing other mods.
Technical Details
Drops probability of which is below 12% is multiplied by e (2.7182..) and the product is rounded to nearest integer. The maximum rare drop probability even if e * r > 12% (in other words the ceiling of rare drops rate is 12%), where r is a vanilla drop rate.
Quantities are multiplied by log(q * r, 5%) and rounded to nearest integer, but the minimum of a new quantity is the same as vanilla, where q is drop quantity in vanilla (in other words the floor is as same as vanilla), where r is a percentage of drops in vanilla, log(x, y) is logarithm base y of x.
Let's take an example. We assume the following table,
Quantity: 2, 1, 1, 1, 1
Rate: 50%, 40%, 5%, 4%, 1%
and the new table is
Quantity: 6, 2, 1, 1, 1
Rate: 41%, 33%, 12%, 11%, 3%.
If you would like to know more details, please see this program to create this mod.
Acknowledgements
I would like to express my special thanks to the following people. The mod could not be exist without them.
CAPCOM for Monster Hunter: World
Synthlight for MHW-Editor
The authors of Monster Hunter World Modding Wiki
ApolloReaper for Quest Reward Increase