Monster Hunter: World

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Created by

all of you

Uploaded by

creepycrops

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Safe to use

About this mod

It's my custom setting IG mod, too OP.

Requirements
Permissions and credits
- included this mod : kinsect pierce normalized

  • so great mod. piercing speed fixed by 2360 (kinsect speed Lv 8 : 1180*2)


- requires Stracker's Loader



- If you use this mod in multi play, other people can watch your weird motion.. especially some jump attacks + landing motion.
  so, I recommend play alone with using this mod.



- movset changes

Draw leaping slash hit → vault dance

  • Y1 : reaping slash
  • ↑+Y(=Y2) : strong thrust
  • Y3 : strong reaping slash (be looked rising slash to other multi players)

  • B1 : strong wide sweep
  • B2 : tornade slash

  • RT+Y : Draw leaping slash (even unsheathed state!)

  • ↑+B : leaping slash



  • Y1 to B : tornade slash
  • Y2 to B : strong wide sweep
  • Y3 to B : tornade slash

  • Y1 to ↑+B : leaping slash
  • Y2 to ↑+B : leaping slash
  • Y1 to ↓+B : dodge slash 
  • Y2 to ↓+B : dodge slash
  • Y3 to ↓+B : dodge slash

  • Y2 to RT+Y : Draw leaping slash
  • Y3 to RT+Y : Draw leaping slash

  • B1 to Y : strong reaping slash
  • B2 to Y : strong thrust

  • ↑+B to Y : strong thrust
  • ↑+B to B : tornade slash

  • RT+Y to Y : strong thrust
  • RT+Y to B : tornade slash
  • air Y : jumping slash hit → vault dance
  • air B : Strong Jumping Advancing Slash → no vault dance, motion accelerating when hit, more graivity (be looked jumping advancing slash to other multi players)




  • (RED) Y1 : overhead slash (be looked strong rising slash to other multi players)
  • (RED) ↑+Y(=Y2) : strong thurst
  • (RED) Y3 : strong rising slash (be looked strong reaping slash to other multi players)

  • (RED) B1 : strong wide sweep
  • (RED) B2 : tornade slash

  • (RED) RT+Y : Draw leaping slash

  • (RED)↑+B : leaping slash



  • (RED) Y1 to B : tornade slash
  • (RED) Y2 to B : strong wide sweep
  • (RED) Y3 to B : tornade slash

  • (RED) Y2 to ↑+B : leaping slash

  • (RED) Y1 to ↓+B : dodge slash 
  • (RED) Y2 to ↓+B : dodge slash
  • (RED) Y3 to ↓+B : dodge slash

  • (RED) Y2 to RT+Y : Draw leaping slash
  • (RED) Y3 to RT+Y : Draw leaping slash

  • (RED) B1 to Y : strong rising slash 
  • (RED) B2 to Y : strong thrust

  • (RED) ↑+B to Y : strong thrust
  • (RED) ↑+B to B : tornade slash

  • (RED) RT+Y to Y : strong thrust
  • (RED) RT+Y to B : tornade slash

  • (RED) air Y : strong jumping slash → little bit slower fall, more hit, gravity accelerating when hit
  • (RED) air B : Jumping Advancing Slash (be looked strong jumping advancing slash to other multi players)

  • you can still meet double slashes, follow to descending thrust.


- clutch weapon attack : motion accelerating in 1st hit, add some speed and gravity to landing



- vault dance limit : 4 times → 20 times



- mid-air clutch : slightly move foward and faster



- wall vault : jump higher



- kinsect Lv stats changes : you can find changes on your play.



- kinsect charge time changes

  • thorn pod : x1.5
  • dragon pod : x1.4



- healing extract : add slightly more heals under Lv 16 (kinsect's heal Lv)



- kinsect auto-attack cooldown changes

  • heal dust : -45% (5.5s → 3s)
  • paralyze dust : -33% (4s → 3s)



- mark bullet : speed → x2.5 , hitbox → x2



- motion value changes

  • reaping slash : 18 → 30 (similar to original rising slash MVs total) , element modifier 0.8 → 1
  • overhead slash : 30 → 45 (similar to original strong rising slash MVs total) , element modifier 0.8 → 1 , hitlag 0.25s → 0.36s
  • strong reaping slash : 15/19 → 18/24, element modifier  0.7/0.8 (similar to original double slash)
  • strong rising slash : 16/14/15 → 28/14/16 , element modifier  0.8/0.8/0.8 → 0.6/0.8/0.8 (similar to original strong double slash)
  • tornade slash 2nd hit : hitlag 0.5s → 0.4s
  • jumping slash : 15 → 22, mount value 30 → 5
  • strong jumping slash : mount value 20 (per hit) → 40 (per hit)
  • strong jumping advancing slash : 6/4/7/4/3/32 → 13/8/10/5/3/15 , mount value 0/0/0/0/0/10 → 30/30/30/30/30/30
  • clutch weapon attack : soften value 20/5/10/20/20 → 25/0/0/30/20



- mark bullet, vaulting,  descending thrust landing EFX always like gaebolg



- add some glaive EFX (white)