- included this mod : kinsect pierce normalized
- requires Stracker's Loader
- If you use this mod in multi play, other people can watch your weird motion.. especially some jump attacks + landing motion.
so, I recommend play alone with using this mod.
- movset changes
Draw leaping slash hit → vault dance
- clutch weapon attack : motion accelerating in 1st hit, add some speed and gravity to landing
- vault dance limit : 4 times → 20 times
- mid-air clutch : slightly move foward and faster
- wall vault : jump higher
- kinsect Lv stats changes : you can find changes on your play.
- kinsect charge time changes
- healing extract : add slightly more heals under Lv 16 (kinsect's heal Lv)
- kinsect auto-attack cooldown changes
- mark bullet : speed → x2.5 , hitbox → x2
- motion value changes
- mark bullet, vaulting, descending thrust landing EFX always like gaebolg
- add some glaive EFX (white)
- so great mod. piercing speed fixed by 2360 (kinsect speed Lv 8 : 1180*2)
- requires Stracker's Loader
- If you use this mod in multi play, other people can watch your weird motion.. especially some jump attacks + landing motion.
so, I recommend play alone with using this mod.
- movset changes
Draw leaping slash hit → vault dance
- Y1 : reaping slash
- ↑+Y(=Y2) : strong thrust
- Y3 : strong reaping slash (be looked rising slash to other multi players)
- B1 : strong wide sweep
- B2 : tornade slash
- RT+Y : Draw leaping slash (even unsheathed state!)
- ↑+B : leaping slash
- Y1 to B : tornade slash
- Y2 to B : strong wide sweep
- Y3 to B : tornade slash
- Y1 to ↑+B : leaping slash
- Y2 to ↑+B : leaping slash
- Y1 to ↓+B : dodge slash
- Y2 to ↓+B : dodge slash
- Y3 to ↓+B : dodge slash
- Y2 to RT+Y : Draw leaping slash
- Y3 to RT+Y : Draw leaping slash
- B1 to Y : strong reaping slash
- B2 to Y : strong thrust
- ↑+B to Y : strong thrust
- ↑+B to B : tornade slash
- RT+Y to Y : strong thrust
- RT+Y to B : tornade slash
- air Y : jumping slash hit → vault dance
- air B : Strong Jumping Advancing Slash → no vault dance, motion accelerating when hit, more graivity (be looked jumping advancing slash to other multi players)
- (RED) Y1 : overhead slash (be looked strong rising slash to other multi players)
- (RED) ↑+Y(=Y2) : strong thurst
- (RED) Y3 : strong rising slash (be looked strong reaping slash to other multi players)
- (RED) B1 : strong wide sweep
- (RED) B2 : tornade slash
- (RED) RT+Y : Draw leaping slash
- (RED)↑+B : leaping slash
- (RED) Y1 to B : tornade slash
- (RED) Y2 to B : strong wide sweep
- (RED) Y3 to B : tornade slash
- (RED) Y2 to ↑+B : leaping slash
- (RED) Y1 to ↓+B : dodge slash
- (RED) Y2 to ↓+B : dodge slash
- (RED) Y3 to ↓+B : dodge slash
- (RED) Y2 to RT+Y : Draw leaping slash
- (RED) Y3 to RT+Y : Draw leaping slash
- (RED) B1 to Y : strong rising slash
- (RED) B2 to Y : strong thrust
- (RED) ↑+B to Y : strong thrust
- (RED) ↑+B to B : tornade slash
- (RED) RT+Y to Y : strong thrust
- (RED) RT+Y to B : tornade slash
- (RED) air Y : strong jumping slash → little bit slower fall, more hit, gravity accelerating when hit
- (RED) air B : Jumping Advancing Slash (be looked strong jumping advancing slash to other multi players)
- you can still meet double slashes, follow to descending thrust.
- clutch weapon attack : motion accelerating in 1st hit, add some speed and gravity to landing
- vault dance limit : 4 times → 20 times
- mid-air clutch : slightly move foward and faster
- wall vault : jump higher
- kinsect Lv stats changes : you can find changes on your play.
- kinsect charge time changes
- thorn pod : x1.5
- dragon pod : x1.4
- healing extract : add slightly more heals under Lv 16 (kinsect's heal Lv)
- kinsect auto-attack cooldown changes
- heal dust : -45% (5.5s → 3s)
- paralyze dust : -33% (4s → 3s)
- mark bullet : speed → x2.5 , hitbox → x2
- motion value changes
- reaping slash : 18 → 30 (similar to original rising slash MVs total) , element modifier 0.8 → 1
- overhead slash : 30 → 45 (similar to original strong rising slash MVs total) , element modifier 0.8 → 1 , hitlag 0.25s → 0.36s
- strong reaping slash : 15/19 → 18/24, element modifier 0.7/0.8 (similar to original double slash)
- strong rising slash : 16/14/15 → 28/14/16 , element modifier 0.8/0.8/0.8 → 0.6/0.8/0.8 (similar to original strong double slash)
- tornade slash 2nd hit : hitlag 0.5s → 0.4s
- jumping slash : 15 → 22, mount value 30 → 5
- strong jumping slash : mount value 20 (per hit) → 40 (per hit)
- strong jumping advancing slash : 6/4/7/4/3/32 → 13/8/10/5/3/15 , mount value 0/0/0/0/0/10 → 30/30/30/30/30/30
- clutch weapon attack : soften value 20/5/10/20/20 → 25/0/0/30/20
- mark bullet, vaulting, descending thrust landing EFX always like gaebolg
- add some glaive EFX (white)