File information
Created by
Kana MiyoshiUploaded by
ElusiveFluffyVirus scan
About this mod
A randomizer for MHW that randomizes, quests, monsters, recipes, and more. With many options to customise how you want the game to be randomized
- Permissions and credits
- Changelogs
I'm still working on adding stuff to the randomizer, if you have any suggestions you can leave them in the posts section.
(When re-randomizing with a different seed make sure to delete the quest folder or just all the folders in the quest folder (can leave the enemy folder) if not choosing to randomize directly into nativePC (if you don't do this can cause some issues with cutscenes))
How to Randomize:
0. The randomizer requires .net framework 4.7.2 runtime. If you can't open the randomizer, try download it from https://dotnet.microsoft.com/download/dotnet-framework-runtime and installing it
1. Put oo2core_8_win64.dll in the same folder as the exe
2. Double click "MHW Randomizer.exe"
3. Select the chunk folder in the game directory
4. Select all the things you want randomized
5. Click randomize and choose where to save the randomized files to (if you select the nativePC folder in the game directory (or create it if its not there) then you can save the files directly in there and can skip step 6)
6. Copy the common, em, quest, and/or stage folders (some won't be there depending on what you randomized) to the root of the nativePC folder in the game directory (create the nativePC folder if its not there, with that exact name)
or Just follow this tutorial video: https://youtu.be/rEfQ_zWSRgA (recommend the second method in the tutorial a bit more)
Optional: If you want more randomized you could include this mod: Monster Color Randomizer (Isn't made by me).
(I don't think Stracker's Loader is required but if some things don't show up randomized try installing it too)
(I haven't tested the randomizer without iceborne so I'm not sure if it will work without it)
Credits:
Thank you to:
Aradi147 for the source code for the quest editor,
Synthlight for the 010 templates which helped me serialize and deserialize a lot of the files, and also for their editor to help check values
FusionR for the source code for cirilla to be able to edit the GMD text files
MHVuze for the source code of WorldChunkTool without it I wouldn't have been able to have it read the chunk files for a more streamlined process
And everyone else who worked on these programs,
and the Monster Hunter modding discord and MHW modding wiki
Packages used:
Better Folder Browser by WillyKimura
Fody Property Changed by Simon Cropp
Newtonsoft.Json by James Newton-King
Ninject by Ninject Project Contributors
Troschuetz.Random by Stefan Troschütz and Alessio Parma
CRC32.NET by Force
My info:
YouTube
Twitch
Known Issues/Bugs
- Male Kestodon counter UI doesn't work after changing the Great Jagras to a different monster for some reason in the quest A Kestodon Kerfuffle (Still counts just the UI is broken) (Don't know why it does this)
- Great Jagras tracks in the quest A Kestodon Kerfuffle don't change to track the randomized monster (can just follow the visual foot prints)
- The quest objective text in the map for story quests is broken either shows the wrong thing or just ??? (Just the UI the objective still works fine)
- The monster traces visually don't match the monster (Still tracks the randomized monster) (Will try to make it so it is correct)
- Some parts of certain monsters get stretched or are missing after some story cutscenes they replace a monster in (just visual and isn't too bad)
- Certain monster just space out and won't attack until you attack them
- Fatalis doesn't work well, has their one shot attack
- Randomizing the colour for weapons and kinsects can cause certain upgrade paths to be marked as reached the maximum upgrade until get a high enough rank for that rarity
- Monster in the lava and snow area in the guiding lands won't path find out because they still assume the wall blocking the areas is there
- Scountflies won't path find across the opening to the lava or snow area
- Game can freeze when previewing master rank armour if shuffling set bonuses (Kinda fixed, currently doesn't get randomized in 1.2.0 because didn't know how to fix)
Fixed
1.0.1
1.0.2
1.0.3
1.1.0
1.1.1
1.1.2
1.2.0
1.2.1