Monster Hunter: World

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CrystalShapeshifter

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CrystalShapeshifter

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About this mod

Improves the weapons and armor of your palico to make them a better fighting companion, without (hopefully) making them too overpowered.

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Improves the weapons and armor of your palico to make them a better fighting companion, without (hopefully) making them too overpowered.

Weapon damage has been increased, with +50 to any weapons elemental damage, +20 for any armor buffs, and the cost tripled. Affinity was unchanged. Melee and Weapon Damage values were changed following the list below:

Vanilla Value=Modded Value
2=20
3=30
4=40
5=50
6=60
7=70
8=80
9=90
10=100
11=110
12=120
14=140
16=160
18=180
20=190
22=195
25=200
26=205
30=210
32=205
35=210
36=215
38=220
40=230
42=235
44=240
45=245
46=250
48=255
50=260
52=265
55=270
56=275
58=280
60=285
65=290
66=295
70=300
75=305
78=310
80=315
85=320
90=325
95=330
100=335
110=340

Before Version 1.3, all melee and ranged damage was increased by 10x.

Armor values were tripled, elemental resistance and weakness generally doubled but often tweaked to other values (eg, -5 instead of -6) depending on all the resistances and weaknesses as a whole, and the cost was tripled. 

Requires Iceborne and Fatalis update. Unsure if Stracker's Loader is required. Made using MHW-Editor. 

Installation: Drop the files into your Monster Hunter World folder. If you don't want the armor changed, delete otomoArmor.oam_dat; if you don't want the weapons, delete otomoWeapon.owp_dat.

For anyone wanting to extract and edit these files themselves, you can find it (assuming you have Iceborne) in chunkG7>common>equip>otomoArmor.oam_dat (for Palico armor) and otomoWeapon.owp_dat (for Palico weapons). Another note is that in MHW-Editor, the elemental damage is shown as 10x less than it will be in game (eg, 350 goes to 3500 in game). This is not the case for paralysis, poison, blast, or sleep, however; they show the true value in MHW-Editor that will show up in game.

Permissions: Feel free to do what you will with this mod, just don't sell it or stick it behind a paywall.

With 1.1, I figured out what happened with the elemental damage and nerfed it to where it was originally supposed to be (the editor doesn't show the shown value in game for elemental damage which is why it accidentally ended up so high). I learned about how player weapon values were bloated and didn't show the true damage they did, while palico weapons do show their true damage--so in version 1.3 palico weapons were nerfed heavily to be closer to player weapon values. Armor values have stayed the same. In 1.4, I nerfed the status elemental damage as it is likely the true damage is shown. If I'm wrong, please let me know, how they show damage values is so confusing please send help.