About this mod
Hunting Horn moveset mod that introduces more mobility options and puts an emphasis on firing off songs as another damage option besides Echo Spin.
- Requirements
- Permissions and credits
Video demonstration here
General stat/parameter changes:
- MVs for most moves increased; includes shockwaves & echo waves, excludes echo spin (because it's already strong).
- Impact echo wave does significantly more stun.
- All mount damage removed from aerial attacks
- Songlist has been adjusted; Self Improvement is now red-red (circle-circle), and Echo Wave Dragon is now purple-purple (triangle-triangle). This makes Dragon Waves easier to fire off, as elaborated on below. NOTE: While this was made with Fatalis HH in mind, these changes apply to all HHs that have those melodies.
Moveset changes (explained with playstation controls):
- Endlag animations for all recitals removed, sending you back into neutral much quicker if you don't feel like dodge cancelling.
The following can be executed from neutral/running around (cannot be performed mid-combo):
- Neutral triangle now immediately begins recital (no swing). Can be followed up with encores as per usual.
- Forward circle is an immediate hilt stab, in case you ever need to sever anything ;) If you want to flourish, follow up with another forward circle. This is also your quickest way combo into an echo spin.
- Forward triangle sends you into a hop; from here you can do one of four things:
1) Press R2 for aerial performance
2) Press circle for Jumping Strong Overhead Smash (the move you can execute while sliding). This sends you at a fixed trajectory, but the angle can be slightly adjusted. Adds a purple note to your staff.
3) Press triangle to unsheathe your weapon (this adds one triangle-note to staff), after which you can do any standard aerial action as if you dodged off a ledge while unsheathed. This is an extremely quick way to build up purple notes, aka. Dragon Waves.
4) Do nothing to land with your weapon sheathed. Note: There's a visual glitch where your weapon stays in your hand until you pull it out again.
** These actions are also executable when jumping off a ledge while sheathed
Mid-combo moves are largely unchanged, with the sole exception that you can follow up a hilt stab with forward-triangle to send you into the previously mentioned hop.
Known bugs:
- Sharpening your weapon after performing the hop w/o follow-up action puts you back into an unsheathed state
- Occasionally will perform longer encore swings for melodies that shouldn't proc longer encore swings
- Jumping off any ledge that prompts you with circle makes you automatically jump out swinging