Monster Hunter: World

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About this mod

A replacement HUD that can be toggled on/off or placed offscreen so that vital information can still be seen when the in-game HUD is disabled.

Permissions and credits
In previous Monster Hunter games, setting the HUD to hidden still allowed vital information to be temporarily displayed by holding down the "camera" or "item selection" button. HUD elements could also be moved onto the second screen on DS titles. To simulate those behaviours, this Autohotkey script aims to act as a toggleable and moveable substitute for most HUD elements.

Iceborne brought with it several changes to the way the HUD works, including the option to toggle HUD elements individually. For a tool that manipulates these options directly, consider checking the other one I wrote linked below. However, this script is still intended for those who would like to do any of combination of the following:
- use it in conjunction with the other script
- display the information offscreen
- have an alternative version of existing HUD elements

It is not intended to "assist" in hunting - fighting monsters without the original HUD should be done with the expectation of being left, in the best cases, at a marginal disadvantage. However, some features that do expose information not readily visible on the HUD are included because they were convenient to implement. Please be considerate of other players' wishes and intentions.

There is one part of the script that optionally writes directly to memory in order to get certain parts of the overlay to update properly.

Alternative script to directly toggle in-game HUD:


Extract the files to any folder.
Run the .ahk or the .exe - both should be the same.
If MHW is running at the same time, it *should* work regardless of which was started first.
Open the menu by double clicking the tray icon to change options if necessary or alternatively edit the settings.ini file directly