Monster Hunter: World
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Darkbeetlebot

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darkbeetlebot

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About this mod

Changes the SAED blast arrangement on impact and element phial to resemble the MHXX SEAD: A single large explosion. Includes some optional tweaks.

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What does it do?
Remember the old nuclear SAEDs from MHXX and MHGen? Remember how if you got 10 phials, they would create massive explosions? If not, I suggest you play them, they're great games. But this mod essentially arranges the various explosions from the SAED to resemble that of those explosions. It also causes the explosions to all go off at once, instantly. This means it is much easier to get all your damage on a single part, which makes far more sense than the vanilla explosions considering the fact that stun only works on the head, and elemental hit zones tend to be small and precise, which the vanilla SAED arrangements are not in any capacity. The amount of phials you have influences how large the explosion is, with them spreading out from the center in a clustered circular shape. The 6th phial will explode closer to the handle of the axe, and the explosions in general will start slightly closer to you.

Additional tweaks:
While the main file is wp9_param.w09p, this mod also contains two tweaks. The one found in wp09>shell>collision>object.col will change the phial movement values to resemble those of MHXX, with a few changes. They are as follows:
Impact Phials: 8MV, 40 stun/exhaust (Significantly buffed from XX)
AED Impact Phials: 10MV, 33 stun/exhaust (Somewhat boosted stun from XX)
Charge Sword Impact Phials: 4MV, 15 stun/exhaust (Similar to shield phials from XX)
SAED Impact Phials: 24MV, 99 stun/exhaust (Very large buff from XX)

Element Phials: 3x Element mod, 10 exhaust (Similar to XX)
AED Element Phials: 3.75x Element mod, 8 exhaust (Somewhat buffed from XX)
Charge Sword Element Phials: 1.5x Element mod, 5 exhaust (Similar to XX)
SAED Element Phials: 9x Element mod, 33 exhaust (Very large buff from XX)

This makes stunning more reliable for Impact phials and allows element phials to do something besides damage to make them a bit more interesting, though you may find it hard to tell the difference.

The second tweak found in wp09>collision>wp09.col will cause the second hit of the SAED (where you slam the axe down) cause 36 points of stun whether or not it has phials or regardless of phial type. This will also allow element phials to stun, albeit only once or twice in a hunt if you're lucky.

How to install:
If you have already modified any of the files used by this mod, there are JSON files included in the location of each respective file that you can use to apply the changes without interfering with your existing changes. That is, if any other mods you have installed don't modify the exact same values. Mods that will conflict are any that modify the MV, element mod, stun, and exhaust values of the phials in object.col, the SAED 2nd hit stun values in wp09.col, or the SAED interval/coordinates values in wp09_param.w09p.

If you have those files already in your NativePC under hm>wp>wp09, then you can use the MHW Editor to open them and use the dropdown next to the load button on the top left to apply the JSON settings to those files individually.

If you do NOT have those files already, you have the luxury of simply dragging-and-dropping the mod as-is. I should warn you not to use a mod manager if you are unsure of whether or not you have them.

Warning:
Due to how the lighting engine works, this mod contains bright flashes of light. If you are photosensitive or epileptic, be warned that using Fire, Dragon, and Thunder element SAEDs cause full-screen bright flashes of light to occur. Notably, Fire is the most problematic. I have not located the cause of this problem yet and cannot offer a fix, so use at your own discretion. Another problem is that all of the explosions going off at once causes the audio to momentarily break. I am not an expert on how speakers work, but this may pose a threat to them, and so I warn you to please turn your SFX volume down when spamming SAEDs.

Also, if you're a stickler for balance, this WILL technically make charge blade's phials stronger, especially element phials. If you already feel they were strong enough, you will probably dislike this mod.