Monster Hunter: World

File information

Last updated

Original upload

Created by

halfevil13

Uploaded by

halfevil13

Virus scan

Safe to use

Tags for this mod

About this mod

Changes the Guildwork armor/layered set to look like a proper champion's set while still retaining the look of belonging to an experienced warrior.

Requirements
Permissions and credits
Armor given to those who aid the Guild. No muscle can replace an adaptability to adversity
 
Armor actually befitting the conqueror of the New World, vanquisher of elders, and slayer of black dragons.
The Guild is forever in your debt and if you thought the pub lass was a little forward before, watch out now...

The Guildwork armor might have induced envy back in High Rank, but now you have stopped numerous calamities, slain two Black Dragons, and overcome Monster Hunter Hitboxes, so no ordinary Guildwork armor will suffice.

Introducing the Elite Guildwork Rework of the original armor and layered set to include the following:

- By now you can kill a low rathian by giving it the stink eye, so why are you wearing a bunch of rathian parts like that's something to be proud of at your rank? Now the parts appear to be coated in a gleaming metal, still worn by battle, 

- The Guild Flag is no longer vomit green with red, but now a dark cloth with gold finish that will match anything. An alternate version is available that keeps the traditional red (and touch of navy blue) colors, but with also with the gold finish replacing the hideous green. 

- Chainmail underneath the chest plate instead of scales, which can be seen on the right side as well as along the back.

- The waist piece's hanging scales have changed into worn chainmail, made to look like two separate pieces now actually looking like individual parts instead of having a random split down the center.

- Embossed and engraved details along the right pauldron, elbow plates, gauntlets, and knee plates. If you're wondering where you might have seen that emblem before, it's from the Faraam Knight's helmet, depicting a knight fighting a dragon. Seemed like a perfect fit.

- Improved Normal Map details. I noticed that some of the armor's smaller details were completely obscured when applying anything but the default color settings, as though covered in a thick coat of paint. More should be visible even with custom colors like bolts on the armor and some of the scratches that give it character, but I didn't go crazy enhancing the details, either. 

For best details, the default color setting works the best, even without my mod.


A special thanks to JodoZT for the Monster Hunter World nochunk tool and texture converter,
Stracker, who constantly supports the mod loader,
AsteriskAmpersand, whose plugins are doing Capcom's job but better,
And the entire MHW modding community
Additional thanks to TKGP for the Dark Souls Yabber and DSR Texture Packer and Unpacker and Yabber utilities
Additional thanks to xtcislove for the Witcher 3 xTcModKit
Finally, additional thanks to CD Prokect Red and FROM Software for their awesome games

That's right, we're in a texture crossover here!