ROSE STYLE - Switch Axe Redone
Changes Switch Axe in a way to make it so that it is less awkward to use and make it seem you are rewarded for doing various moves rather than being a strict requirement to achieve floor level performance.
Amped Sword mode was mostly changed to make it feel you're gaining damage activating it, rather than being punished from not having it.
The successor of Explosive Style Switch Axe, the changes were too drastic to be called an update. If you still want that version for some reason, you can find it HERE
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Changes in Sword and Axe parameters. (hm\wp\wp08\wp08_param.w08p)
-Amped Sword mode and Charged Axe are now both 90 seconds at base, this is to match Insect Glaive's triple buff. And to make balancing both buffs, less awkward
-Reload gives you 40 energy
-Passive Reload gives you 8 energy per tick
-Switch Reload gives you 25 energy
-No longer needed to have 40% of energy to switch to sword. Switch as long as you have energy.
-Change Power Phial bonus to 1.3, Elemental Phial to 1.5, Exhaust gives +8 Flat Stun per hit to make it actually useful.
-Changes were made to make mid-fight gauge management less awkward, you'll still be reloading a lot if you use Double Discharge a lot as well.
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Motion Value changes, etc.: (hm\wp\wp08\collision\wp08.col)
Axe changes:-Overhead slash MV has been buffed to 55.
-Wildswing's Second Hit MV has been buffed to 75
-Heavy Slasm's Second Hit MV has been buffed to 80
This is to make Axe worthy of using for poking, or even actual damage.
Sword changes:-Most Amp moves have Stun Values of 10 and Exhaust Values of 5. Bridging Slash and Heavenward Flurry's second hit has have 20 Stun and 10 Exhaust.
-Amped Sword moves cost 1 less energy to use
-Phial Ticks now give MV of 12
-Bridging Slash was given an MV of 35, Elemental/Status Modifier of 1.1, this means that doing the 3 triangle combo + circle will give you the maximum DPS.
-Heavenward Flurry last hit now has an MV of 40 and Partbreak Modifier of 1.1, to justify how it ends your combo, slow set up and energy cost.
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Moveset Changes (hm\wp\wp08\wp08_action.fsm)
Axe changes:
-Neutral
△ will now initiate
Overhead Slash (Monster Hunter 4 U says hello)
-Side Hop +
△ will now initiate
Forward Poke-R +
△ will now initiate
reload
-Backwards Fade Morph when you run out of Sword gauge, a little repositioning QoL so you're not automatically done for if you run out of gauge.
Sword changes:
-Temporal Evasion / Absolute Evasion - Adds the ability for the switch axe to evade like in the old MHGenU games. Replaces any standing slow discharge button prompts. PS4(
△ +
◯ ), PC(LMB + RMB). You cannot do an Absolute Evasion after any Double Slash or Heavenward Flurry, doing so will initialize a fast Discharge instead. Absolute Evasion has the stamina cost as a roll, has stamina pause and a long recovery Animation.
-Slow Standing Discharge - Can still be done on neutral and after an Absolute Evasion and is achieved by pressing (R+
◯) for PS4 controls or (CTRL + RMB) for PC.
-Rising Slash - Is achieved by (R+
△) for PS4 controls or (CTRL + LMB) for PC. Pressing PS4(
△ +
◯ ), PC(LMB + RMB) while in the air after a Rising Slash will automatically be followed by a Weak Aerial Discharge Finisher. Rising Slash can be done after any Sword Mode Hop.
-Weak Aerial Discharge Finisher - Achieved by pressing PS4(
△ +
◯ ), PC(LMB + RMB) while in the air after a Rising Slash. Can also be done by manually finishing any ground discharge. Pressing the Discharge button again will combo to Strong Aerial Discharge Finisher. All manual clutch Discharge finishers will also link to Strong Aerial Discharge Finisher.
Author's Notes (Please Read Important):Author's Note 1: I wanted to put a mechanic within the Discharge that rewards properly timing the exact amount of number pushes before you "overload" by automatically doing a Strong Discharge Finisher or just outright deal less damage by letting go early.
Author's Note 2: I have no idea how Monster Hunter manages input buffer so you actually to press
◯ / RMB or
△ / LMB before you press R / CTRL. I have no idea how to fix this yet but hopefully someone will be able to help me. The input buffer is the reason as to why I had to replace Slow Standing Discharge with Absolute Evasion as R / CTRL seems to take priority after any attack combo.
This is pretty much a work in progress mod, I still plan to work on this, provided I learn more about modding and I have the time.
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Animation changes: (hm\wp\wp08\mot\w08_00\w08_00.lmt)
Sword changes:-Long ZSD recovery from clutch or air has been replaced by Safe Landing Axe animations, get up quicker.
-Absolute Evasion is now less spammable by giving it a longer recovery time, also has effects now.
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Effects changes: (vfx\efx\wp\wp08) AND (wp\saxe\epv\hm_wp08.epv3)
-Unamped sword strikes have a flame effect. Available for all Phials
-Amped Sword mode now gives Demon Riot effect. Available for all Phials
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Sound changes: (sound\wwise\Windows)-Made unamped and amped sword mode strikes have matching flame sounds.
-Elemental and Zero Sum Discharge now has an audio cue for when to release early.
-Explosion sounds have more oomph.
DEMO VID:
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Compatability:
-This is not compatible with Fandirus's Scuffed FZ Running mod with every weapon as it edits the same file. I am not allowed to make patches for that mod.
-This is also not compatible with the Laser Effect Mod in the Frontier Switch Axe Mega Pack by Silvris, and by extension my Laser Effect Mod as it edits the same EFX files.
-Please refer to the files in the description and where they're located if you want to remove stuff that you dislike. I possibly cannot make a version to fit what you guys want.
-This won't crash anyone but use this at your discretion in multiplayer.
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IF YOU WOULD LIKE TO SUPPORT ME, You can donate here!:
www.ko-fi.com/iraetus or at
www.paypal.me/iraetus , I cannot possibly accommodate all of your requests as modding takes time and I need to go job hunting right now to survive the pandemic.
Credits to: The Monster Hunter Modding Discord
PonyWarrior - For helping me with understanding the basics of fsm editing
Fandirus - For helping me with the Temporal Mantle Effects
Stracker - Carrying the back of Monster Hunter modding
Crimson and
NSACloud2 - For helping me with the efx
AsteriskAmpersand - For Nebula Asterism
Gregory - For MHW Editor
Jaylan - For playtesting the mod and providing feedback