Monster Hunter: World

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bad3ip420

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bad3ip420

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About this mod

Adds guard stance to greatsword moves. The idea is to enrich the playstyle while not being overpowered at the same time. Inspired by adept style of MHGU and the old core combo from previous gen.

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INTRODUCING THE SAVAGE GUARD STANCE!


                                                                    


This mod replaces action links to guarding for Greatsword. Previously, the only move possible during Guarding is to Kick and release guard, THAT'S IT! Well, you can follow it up with a slap and a burst/tackle but it takes too long that no one really uses it. The idea behind this is to offer a more mobile/aerial playstyle on guard moves without changing vanilla combos. Hence, the guard stance.

With this mod, you can guard and follow up with a STRONG CHARGE SLASH or JUMPING SLIDING SLASH! There's more! You can still chain those moves with it's  respective follow up moves. Additionally, the follow up move for JUMPING SLIDING SLASH is replaced with a level 2 tackle which means you can chain it with a STRONG WIDE SLASH or a TCS! That's not all, since there's a wide window for sliding slash you can even tackle while still airborne. Be aware as you can't aim a sliding slash and a tackle you are committed to the animation which is long so this put more emphasis to your positioning. Greatsword really focuses on good positioning anyway so you get to practice a new move! Also take note that changing the link for sliding slash changes all links for that move.

You might feel initiating combos are slow at first but once you are used to it you can chain it in a way that the guard animation becomes subtle especially from a sheathed position. 
What are these combos good for?

1. The Strong Charge Slash shortcut provides a great punishing move for moderate openings. Previously you can just do a level 3 normal charge but you can opt to do this instead since total animation is around .5 sec slower than the sheathed Level 3 normal charge.* So normal charges are still viable for tight openings.

2. The Jumping Sliding Slash is great for repositioning, covering distance safely, and instantly following it up with a charged attack. Total animation for the combo up to the GS attack is roughly the same as the overhead>burst> TCS combo. So yeah, it's quite long so use it wisely.*

*Time estimates are rough guesses as I was using my phone to time it.

Note: - Damage wise, it's pretty equal to the old combos and may triumph it situationally. Nothing beats overhead>scs>tcs dps wise.
   - These combos are best used from a sheathed position as using the guard after a roll takes quite a while.
          - Since guard release is replaced by sliding slash, the only way to roll out is to hold guard then roll.
   - Feedbacks and suggestions are welcome. If you know how to further polish this let me know as my modding skills are pretty limited.
          - Update Plans: I'm still figuring out if I can chain a move if a monster hits you while guarding. If it's possible, dps uptime for the stance               will definitely increase.

UPDATE:
v1.5
-Nerfed MV of SCS and Wide/Jumping Wide Slash (both moves MV decreased by 7  through all charge levels )
-Added 1 damage ticks to Wide Slash
-Added 2 damage ticks to Jumping Wide Slash.
-Added flinch values to Wide/Jumping Wide Slash

*I only really used wide/jumping wide slash when the monster is about to move and want to get a bit of damage in; it was never part of the core combo even with speedrunners. This update makes the wide slash feel more visceral as it cleaves through the monster. Even with the damage nerf, if you can cleanly land the wide/jumping wide slash you would get more dps than the old move and a better chance to flinch monsters. Not hitting the monster with the full swing will result in a slightly lower dps than usual. As always this combo won't dethrone TCS and makes SCS-wide slash combo more viable (previous GEN). 

v1.6
-some balancing stuff. restored MV of SCS to original. kept the MV nerf of Wide/Jumping Wide

INSTALLATION:
-Drag and Drop NativePC folder to MHW installation

UNINSTALLION:
-remove wp00_action.fsm from wp00/ folder and wp00/collision folder

HUGE THANKS TO:
daidangodan - for being patient and teaching me how to edit action links