Monster Hunter: World

File information

Last updated

Original upload

Created by

Arashi_Yuzuriha

Uploaded by

5509510w

Virus scan

Safe to use

About this mod

Permissions and credits
i'm sorry I can't speak English
But I can show you my Video and GIF
thank you for watch !




[Block]









[Sword Mode]





[Axe Mode]





Posts from DestinyNight
19 October 2020, 5:28PMTranslation of the Changes

Moveset Changes

Axe:
-[Reload] animation when below the transformation threshold replaced with [Block].
-[Reload] can still be performed by using a move beforehand such as [Side Slash].
-[Standing Sword Morph] changed to [Block].
-[Downward Fade Slash] changed to [Block].
-[Wild Swing] has an automatic follow up [Axe: Down Swing] when no input is held. Mashing still extends the swinging duration.
-[Axe: Heavy Slam] follow up input from [Wild Swing] changed to [Element Discharge].
-[Slinger Burst: Normal Attack] changed from [Axe: Overhead Slash] to [Axe: Heavy Slam]. Powers up {Axe} and allows for follow ups.
-[Slinger Burst: Special Attack] changed from [Wild Swing] to [Longsword: Spirit Roundslash+Sword Morph: Overhead Slash].

Sword:
-Running out of Energy in {Sword Mode} causes you to automatically [Block] and restores some energy back into the Meter as you would when morphing from {Sword Mode} to {Axe}.
-[Standing Axe Morph] replaced with [Block] and morphs into {Axe}.
-[Sword: Downward Fade Slash] replaced with [Block].
-[Side Hops] changed to [Longsword: Fade Slash].
-[Backwards Roll] changed to [Longsword: Fade Slash].
-[Fade Slash] can be canceled out of.
-[Sword: Double Slash] follow up option [Heavenward Flurry] changed to [Wild Swing]. Morphs to {Axe}.
-[Element Discharge] has a shorter duration (50%) and has has lower overall damage (17% less than vanilla)
-[Element Discharge] early explosion changed to be the same as a complete channel.
-[Element Discharge] leaves you in {Sword Mode} and has significantly reduced recovery.
-[Zero-Sum Discharge] full channel auto morphs back into {Axe} during the recoil. No change to the early ending.
-[Sword: Overhead Slash] has increased movement distance.

Blocking:
-Blocking while in {Sword Mode} recovers Meter regardless of if you block something.
-Blocking in {Axe} does not recovery any Meter.
-A successful [Block] will continue to block to prevent getting hit by multi-hit attacks.
-Failed [Block] will revert to {Axe}.
-Skills will affect your [Block] like any other weapon. (Guard, Guard Up, Constitution)

[Fade Slash](Motion Value:26):
-Replaces [Side Hops] and take on the property of the corresponding {I-Frames}.
-[Fade Slash] does not consume any Meter.

Character Parameters:
-All [Hop] from ALL weapons that have it will be affected by this change in order to make [Fade Slash] work as intended.
10>40 Evade Window 0
12>42 Evade Window 1
14>44 Evade Window 2
16>46 Evade Window 3
19>49 Evade Window 4
22>52 Evade Window 5
27>57 Evasion Mantle

Affects: Switch Axe, Charge Blade, Lance, Gunlance, Light Bowgun.
Rename or delete the file located in nativepc/common/pl/pl_param.plp to revert the change to vanilla.

Motion Value Changes:
-[Wild Swing] Both Swings: Damage Increased 21>33, calorie value?(hitlag?) reduced from 1>0.06
-[Heavy Slam]: Damage Decreased 15+72>15+39
-[Sword: Overhead Slash]: Damage Decreased 29>22
-[Amped Sword: Overhead Slash]: Damage Decreased 30>23
-[Sword: Right Rising Slash]: Damage Increased 21>26
-[Amped Sword: Right Rising Slash]: Damage Increased 22>27
-[Sword: Left Rising Slash]: Damage Increased 18>29
-[Amped Sword: Left Rising Slash]: Damage Increased 19>30
-[Amped Sword: Bridging Slash(Left Rising Slash to Double Slash)]: Damage Increased 20>30
-[Element Discharge] (Ticks): Damage Increased 8>16
-[Element Discharge] (Ticks): Element and Status Multiplier 0.5>1 (Element and Status will apply their full effect as opposed to half.)

Weapon Parameter Changes:
-[Element Discharge] (Finisher): Multiplier increased from 1.2>1.4
-[Element Discharge] and [Zero-Sum Discharge]: (Early Finisher) multiplier increased from 0.7 to 1
-[Zero-Sum Discharge]: (Early Finisher) height reduced from 500>400
-[Zero-Sum Discharge]: (Early Finisher)blowback distance increased from -200>-300
-Meter restore changed from 4 per 1.5 to 1 per 0.35

Description of parameter changes:
-Sword mode movement distance increased by 25%
-Increases axe swing damage and improves the standing attack ability of the axe (when the monster falls to the ground)
-Adjusted sword attack damage,and increased the frequency of use of [Sword: Overhead Slash + Right Rising Slash + Left Rising Slash + Double Slash] six hits
-Shortens the duration of [Element Discharge] combos and restore the duration of MHF [Element Discharge].
-Improved grounded [Element Discharge] (Ticks) and (Finisher) to compete with [Zero-Sum Discharge].
-Reduces the blowback height of [Zero-Sum Discharge] (Early Finisher) to reduce the chances of completely missing the final hit.
-Increased blowback from [Zero-Sum Discharge] to reduce the changes of being hit
-Slightly increases the Meter recovery in the axe mode and change the intervals of recovery.
-Increase the number of invincibility frames on [Hops] to increase the invincibility time of [Fade Slash].

派生修改
斧形態:
無能量時派生 [原地裝填] 改為 [格擋]
原地待機派生 [原地變形] 改為 [格擋]
攻擊後 [斧後撤上撈斬] 改為 [格擋]
招式 [斧後撤上撈斬] 改為 [斧大迴旋斬]
[墊步/翻滾回避] 派生 [原地變形] 改為 [格擋]
[斧揮旋] 2連後派生 [斧强化下砸] 改為 [快速屬性解放突刺]
[斧揮旋] 停止連擊時派生 [斧揮旋停止] 改為 [斧直斬]
[强化射擊] 派生 [斧直斬] 改為 [斧强化敲打]
[强化射擊] 派生 [斧揮旋] 改為 [斧大迴旋斬]
[斧强化敲打] 派生 [斧上撈斬] 改為 [快速屬性解放突刺]
[斧大迴旋斬] 後自動派生 [劍直斬]

劍形態:
無能量時自動派生 [原地變形] 改為 [格擋]
原地待機派生 [原地變形] 改為 [格擋]
攻擊後 [劍後撤變形斬] 改為 [格擋]
攻擊後 [劍左右後墊步回避] 改為 [回避斬]
現在高出力 [屬性解放] 不會派生 [零距離屬性解放]
[劍二連斬] 後派生 [飛天連斬] 改為 [斧揮旋]
[回避斬] 後 [原地變形] 改為 [格擋]
[劍前墊步回避] 後 [原地變形] 改為 [格擋]
[劍前翻滾回避] 後派生 [屬性解放突刺] 加快
[屬性解放] 派生 [簡易終結] 改為 [完整終結]
[屬性解放連擊] 持續時間縮短一半,傷害比原版低17%左右
[屬性解放完整終結] 後自動派生變形保持劍形態(招式時長基本與原版保持一致)
[零距離屬性解放終結] 落地替換為[斧後翻滾回避]

[格擋]說明:
替換了[劍後撤變形斬]
劍形態派生格擋無論成功失敗都能恢復能量(劍斧切換時恢復的量)
斧形態派生格擋,不會恢復能量
格擋失敗,切換為斧形態待機
格擋成功後,自動派生一次格擋,可防禦持續攻擊
防禦效能防禦强化技能可正常生效

[回避斬]說明:
替換了[劍墊步回避],依舊擁有原本的無敵幀
可以通過修改人物pl的墊步回避時間增加無敵時間
回避斬不消耗劍能量,並且可以新增高出力能量
動作值26,推薦使用劍直斬+回避斬開啟高出力

[斧大迴旋斬]說明:
使用太刀氣刃大迴旋斬替換了[斧後撤上撈斬]
修改了數值,招式向前位移距離增加
用以配合强化射擊打出怪物後仰時的追擊

參數改動:
動作值:
斧揮旋右21→33卡肉值1→0.06
斧揮旋左23→33
斧强化敲打15+72→15+39
劍直斬29→22
└高出力30→23
劍右上21→26
└高出力22→27
劍左上18→29
└高出力19→30
劍二連22+26
└高出力23+27
劍銜接斬高出力20→30
屬性解放瓶爆8→16破壞倍率0.1→0.2
屬性/异常倍率0.5→1
Param參數:
属性解放終結傷害倍率1.2→1.4
零距離/屬性解放簡易終結傷害倍率0.7→1.0
零距離屬性解放簡易終結彈起高度500→400
零距離屬性解放簡易終結後退距離-200→-300
斧模式狀態下自然回氣量恢復4→1
斧模式狀態下自然回氣量間隔1.5→0.35

Lmt參數:
劍模式移動的距離增加25%
回避斬的後搖小幅度縮短,可以更快派生下一個動作

PL參數:
墊步回避無敵幀
回性0 10→40
回性1 12→42
回性2 14→44
回性3 16→46
回性4 19→49
回性5 22→52
回避衣裝 27→57

參數改動說明:
提高斧揮旋傷害,提高斧模式站立原地攻擊能力
調整劍攻擊傷害,提高劍六連斬使用頻率
縮短屬性解放連擊時長,還原mhf屬性解放的時長
提高地面屬性解放終結傷害,與零距離属性解放一致
零距離屬性解放簡易終結與完整終結傷害一致
降低零距離屬性解放簡易終結高度,降低空炸幾率
提高零距離屬性解放簡易終結後退距離,降低落地受擊幾率
略微提高斧模式自然回氣量,改變回氣方式
提高墊步回避的無敵幀數以提高回避斬的無敵時間

--------------------------------------------------------------------------------------------------------------------------------------------